Difference between revisions of "Holy, Revised (3.5e Equipment)"
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==Holy== | ==Holy== | ||
− | [[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead and it is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save ( | + | [[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead and it is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light. |
A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it. | A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it. |
Revision as of 21:29, 8 October 2016
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Holy
A holy weapon possess innate power which is baneful to evil creatures and undead. A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead and it is permanently under the effect of bless weapon (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or become dazed for 1 round as the weapon explode into punishing light.
A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 Will save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to burn as long as they hold it.
Moderate evocation [good]; CL 7th; Craft Magical Arms and Armor, holy smite, creator must be good; Price +2 bonus.
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