Difference between revisions of "Centaur Mummy (5e)"

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|desc=A {{srd5lc|Mummy}} created from a {{srd5lc|Centaur}} <!--unofficial description-->
 
|desc=A {{srd5lc|Mummy}} created from a {{srd5lc|Centaur}} <!--unofficial description-->
 
|feature1=Charge
 
|feature1=Charge
 +
|flimit1=
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|fdesc1={{SRD5trait}} If the centaur mummy {{srd5lc|Move}}s at least 20 feet straight toward a target and then hits it with a pike attack on the same {{srd5lc|Turn}}, the target takes an extra 10 (3d6) {{srd5lc|Piercing}} damage.
 +
 
|action1=Multiattack
 
|action1=Multiattack
 +
 
|action2=Pike
 
|action2=Pike
 +
|alimit2=
 +
|adesc2=''{{SRD5|Melee Weapon Attack}}''
 +
 
|action3=Hooves
 
|action3=Hooves
 +
|alimit3=
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|adesc3=''Melee Weapon Attack''
 +
 
|action4=Dreadful Glare
 
|action4=Dreadful Glare
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|alimit4=
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|adesc4={{SRD5trait}} The centaur mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, the target must succeed on a DC 12 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} until the end of the mummy's next {{srd5lc|Turn}}. If the target fails the saving throw by 5 or more, it is also {{srd5lc|Paralyzed}} for the same duration. A target that succeeds on the saving throw is {{srd5lc|Immune}} to the Dreadful Glare of all mummies (but not {{srd5lc|Mummy Lord}}s) for the next 24 hours.
 
}}
 
}}
  

Revision as of 04:25, 25 January 2022

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Centaur Mummy (pointer) [1]
Large Undead (Mummies, Centaurs), Lawful Evil
Armor Class: 13
Hit Points: 85
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Wis
Senses: passive Perception
Languages: Common, Sylvan
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Charge. [2] If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. 

Actions

Multiattack.

Pike. Melee Weapon Attack

Hooves. Melee Weapon Attack

Dreadful Glare. [2] The centaur mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, the target must succeed on a DC 12 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


Sources and Notes

  1. Kim Mohan, Mike Mearls, Jeremy Crawford (2017). Tales from the Yawning Portal. (5e) Wizards of the Coast. ISBN 9780786966097. p. 177-178. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

Appearances


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Facts about "Centaur Mummy (5e)"
AlignmentLawful Evil +
AuthorTales from the Yawning Portal +
CRval6 +
Canontrue +
Challenge Rating6 +
Creature NameCentaur Mummy +
Experience Points2,300 +
FeaturesCharge +, Multiattack +, Pike +, Hooves + and Dreadful Glare +
Hit Points85 +
NameCentaur Mummy +
PublicationTales from the Yawning Portal +
SizeLarge +
SortTextMummy Centaur +
SubtypeMummy + and Centaur +
TypeUndead +