Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Falling)
m (Falling)
Line 16: Line 16:
 
<sub>To use kilograms & meters, multiply the initial damage by 2<br>
 
<sub>To use kilograms & meters, multiply the initial damage by 2<br>
 
Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
 
Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
 +
 +
==== Intentional Jumps ====
 +
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
  
 
==== Accidental Falls ====
 
==== Accidental Falls ====
 
Subtract a Strength or Dexterity save from the initial damage
 
Subtract a Strength or Dexterity save from the initial damage
 
==== Intentional Jumps ====
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
 
  
 
===== Damage =====
 
===== Damage =====
* Multiply the remaining damage by a die roll based on the Terrain type<br>
+
Multiply the remaining damage by a die roll based on the Terrain type<br>
 
----
 
----
 
{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 15:44, 1 July 2022

Homebrew.png
Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 1 users disliked it (1/4).
 1 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Damage

Multiply the remaining damage by a die roll based on the Terrain type


Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +