Difference between revisions of "Weaponize Bio-Energy (3.5e Feat)"
From Dungeons and Dragons Wiki
m (Bot-assisted removal of extraneous categories and breadcrumbs) |
m (Bot-assisted removal of extraneous categories and breadcrumbs) |
||
Line 21: | Line 21: | ||
---- | ---- | ||
+ | {{3.5e Feats Breadcrumb}}<br /> | ||
{{3.5e Xenotheric Feats Breadcrumb}} | {{3.5e Xenotheric Feats Breadcrumb}} | ||
[[Category:3.5e]] | [[Category:3.5e]] |
Revision as of 18:31, 24 October 2009
| |||||||||
Rate this article Discuss this article |
Weaponize Bio-Energy [Xenotheric]
You can use your bio-energy to power energy weapons.
Benefit
You are able to expend bio-energy charges in order to provide ammunition for certain energy-based manufactured weapons. Every weapon compatible with this feat has a minimum HD requirement, denoting the number of HD you must have before you can use your bio-energy to power it. Bio-energy is converted into weaponized energy in one of the following ways, listed in the weapon's individual entry.
- Shots per Charge: A weapon with this property converts one bio-energy charge into a fixed amount of ammunition for the weapon.
- Charges per Shot: A weapon with this property converts a fixed number of bio-energy charges into a single unit of ammunition for the weapon.
- Bio-Energy Drain: Some weapons require a large amount of energy to operate. Such weapons drain bio-energy charges instead of expending them. In such cases, simulating one unit of ammunition usually incurs 1 point of bio-energy drain.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Template:3.5e Xenotheric Feats Breadcrumb