Difference between revisions of "Mage's Melee Maneuver (3.5e Spell)"

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(Making it a bit more versatile.)
 
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''Considered an emergency measure, allowing a spellcaster forced into the danger of melee to theoretically deal some damage.''
 
''Considered an emergency measure, allowing a spellcaster forced into the danger of melee to theoretically deal some damage.''
  
When you cast this spell, you may make a single melee attack before the end of your turn.  If you do so, you no longer add your [[Strength]] (or appropriate ability score) to damage, but retain any penaltiesInstead add your spellcasting ability modifier in additional damage.  This damage is not altered by two-handing or off-handing a weapon, and is the same type of damage as the base weapon. It does not function on attacks which do not add an ability score to damage normally.  This discharges the spell.
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When you cast this spell, you may make a single melee attack before the end of your turn, altering either your attack or damage.  If you choose attack, you no longer add your [[Strength]] (or appropriate ability score) to attack, and use your spellcasting ability score insteadIf you choose damage, you no longer add your [[Strength]] (or appropriate ability score) to attack, and use your spellcasting ability score instead.
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If cast in a 1st level or higher spell slot, you may replace both attack and damage instead of just one or the other.
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It does not function on attacks which do not add an ability score to damage normally.  This discharges the spell.
  
 
''Focus:''  A melee weapon which you use as your attack.
 
''Focus:''  A melee weapon which you use as your attack.

Latest revision as of 16:50, 7 May 2024

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Author: Eiji-kun (talk)
Date Created: 12-23-21
Status: Complete
Editing: Clarity edits only please
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Mage's Melee Maneuver
Evocation
Level: Bard 0, Sorcerer/Wizard 0
Components: V, S, F
Casting time: 1 swift action
Range: Personal
Target: Self
Duration: See text
Saving Throw: None
Spell Resistance: No

Considered an emergency measure, allowing a spellcaster forced into the danger of melee to theoretically deal some damage.

When you cast this spell, you may make a single melee attack before the end of your turn, altering either your attack or damage. If you choose attack, you no longer add your Strength (or appropriate ability score) to attack, and use your spellcasting ability score instead. If you choose damage, you no longer add your Strength (or appropriate ability score) to attack, and use your spellcasting ability score instead.

If cast in a 1st level or higher spell slot, you may replace both attack and damage instead of just one or the other.

It does not function on attacks which do not add an ability score to damage normally. This discharges the spell.

Focus: A melee weapon which you use as your attack.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelBard 0 + and Sorcerer/Wizard 0 +
RangePersonal +
RatingUndiscussed +
SchoolEvocation +
SummaryMake a melee attack, dealing damage based on your casting ability modifier. +
TitleMage's Melee Maneuver +