Difference between revisions of "Talk:Races of War (3.5e Sourcebook)/Equipment"

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(Prices)
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::::Yeah. I mean, price is easy (obviously). Power is harder. We have to balance AC and other stats with the benefits granted. Where to start, where to start...to start, I think we need to find a "perfect armor" for each class. [[User:Surgo|Surgo]] 18:38, January 15, 2010 (UTC)
 
::::Yeah. I mean, price is easy (obviously). Power is harder. We have to balance AC and other stats with the benefits granted. Where to start, where to start...to start, I think we need to find a "perfect armor" for each class. [[User:Surgo|Surgo]] 18:38, January 15, 2010 (UTC)
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==Balancing Armor==
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Very well. The perfect armor should be the popular choice thus far if we do not want to change the essence of the game. The chain shirt, the breastplate and the full plate armor should be our balance points. Non-armors don't need a classwide price I think.
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What should we do with the common notion of rare and common materials? i.e., what do we do with mithril and adamantium?
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-- [[User:Iferius|Iferius]] 18:55, January 15, 2010 (UTC)

Revision as of 18:55, 15 January 2010

Prices

I question whether the editing in of prices is a good idea. Instead I'd rather have the armors rebalanced to provide roughly the same benefit (either from AC and other stats, or from abilities granted) and give them all roughly the same price per class. That, or leave price off entirely. As it is, anything above 14,999 gp doesn't make sense (so the Demon Armor price is way out there). Surgo 18:20, January 15, 2010 (UTC)

I agree, it's a bit dodgy. But the problem is that without prices, the armors cannot be used in a game. As a temporary solution I started editing in the prices of the existing armors, but those higher priced ones definitely need adjustment. -- Iferius 18:23, January 15, 2010 (UTC)
Maybe we can both start working on armor rebalancing then, and give a price-per-class when that's partially done? Surgo 18:28, January 15, 2010 (UTC)
So then our goal would be to create three categories of armors, wherein all the light/medium/heavy armors are equivalent in power and price? That's a bit ambitious, but I like it! -- Iferius 18:33, January 15, 2010 (UTC)
Yeah. I mean, price is easy (obviously). Power is harder. We have to balance AC and other stats with the benefits granted. Where to start, where to start...to start, I think we need to find a "perfect armor" for each class. Surgo 18:38, January 15, 2010 (UTC)

Balancing Armor

Very well. The perfect armor should be the popular choice thus far if we do not want to change the essence of the game. The chain shirt, the breastplate and the full plate armor should be our balance points. Non-armors don't need a classwide price I think. What should we do with the common notion of rare and common materials? i.e., what do we do with mithril and adamantium? -- Iferius 18:55, January 15, 2010 (UTC)