Difference between revisions of "Talk:Grace Points (3.5e Variant Rule)"
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Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --[[User:Ghostwheel|Ghostwheel]] 10:34, 25 October 2010 (UTC) | Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --[[User:Ghostwheel|Ghostwheel]] 10:34, 25 October 2010 (UTC) | ||
:I use something like this (admittedly much less detailed) in my campaigns called 'fate chips' (I think I took the name from deadlands). I give them out on birthdays and as rewards for thoughtful roleplay.--[[User:Tavis McCricket|Tavis McCricket]] 21:39, 25 October 2010 (UTC) | :I use something like this (admittedly much less detailed) in my campaigns called 'fate chips' (I think I took the name from deadlands). I give them out on birthdays and as rewards for thoughtful roleplay.--[[User:Tavis McCricket|Tavis McCricket]] 21:39, 25 October 2010 (UTC) | ||
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+ | {{Rating |rater= balmz | ||
+ | |rating= like | ||
+ | |reason= always like things that encourage roleplaying more in the game, seems fine | ||
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Latest revision as of 03:32, 12 April 2019
Some More Ideas[edit]
Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --Ghostwheel 10:34, 25 October 2010 (UTC)
- I use something like this (admittedly much less detailed) in my campaigns called 'fate chips' (I think I took the name from deadlands). I give them out on birthdays and as rewards for thoughtful roleplay.--Tavis McCricket 21:39, 25 October 2010 (UTC)
balmz likes this article and rated it 3 of 4. | |
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always like things that encourage roleplaying more in the game, seems fine |