Difference between revisions of "Talk:Ribbon Blade (3.5e Equipment)"
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: I think a better comparison would be the kusari-gama in the DMG. That said, medium size damage should be 1d8, and crit range should be 20/x2 in keeping with the convention for one of the strongest exotic weapons in the game. All the other stuff is just overkill and really unneeded. --[[User:Ghostwheel|Ghostwheel]] 20:57, November 10, 2009 (UTC) | : I think a better comparison would be the kusari-gama in the DMG. That said, medium size damage should be 1d8, and crit range should be 20/x2 in keeping with the convention for one of the strongest exotic weapons in the game. All the other stuff is just overkill and really unneeded. --[[User:Ghostwheel|Ghostwheel]] 20:57, November 10, 2009 (UTC) | ||
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+ | == Logical Conflict == | ||
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+ | "If you are tripped during your own trip attempt, '''you can drop the ribbon''' to avoid being tripped." Then... "...+4 bonus to check to resist being disarmed, since the ribbon blade is tied to its wielder." | ||
+ | I would think that being tied to your weapon would increase the trip potential, or at least put it on par with normal trip attempts. And note that being disarmed doesn't mean being untied - I can imagine awkward situations of being tied to a weapon your opponent is holding. -- [[User:Aelaris|Aelaris]] 13:49, 18 December 2010 (UTC) |
Revision as of 13:49, 18 December 2010
Balance
this is an overly amp'd up spiked chain. change damage to d6 maybe and drop the free quickdraw, or make it 10 or more ranks in sleight of hand--NameViolation 20:42, November 10, 2009 (UTC)
- I think a better comparison would be the kusari-gama in the DMG. That said, medium size damage should be 1d8, and crit range should be 20/x2 in keeping with the convention for one of the strongest exotic weapons in the game. All the other stuff is just overkill and really unneeded. --Ghostwheel 20:57, November 10, 2009 (UTC)
Logical Conflict
"If you are tripped during your own trip attempt, you can drop the ribbon to avoid being tripped." Then... "...+4 bonus to check to resist being disarmed, since the ribbon blade is tied to its wielder." I would think that being tied to your weapon would increase the trip potential, or at least put it on par with normal trip attempts. And note that being disarmed doesn't mean being untied - I can imagine awkward situations of being tied to a weapon your opponent is holding. -- Aelaris 13:49, 18 December 2010 (UTC)