Difference between revisions of "Sharp Blood (3.5e Blood Spell)"
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|status=Complete | |status=Complete | ||
}} | }} | ||
− | <onlyinclude>{{3.5e Spell | + | <onlyinclude>{{3.5e Blood Spell |
|name=Sharp Blood | |name=Sharp Blood | ||
|school=Necromancy | |school=Necromancy | ||
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|lvl=Bloodcaster 1 | |lvl=Bloodcaster 1 | ||
|comp=V, S | |comp=V, S | ||
− | |casttime=1 standard action; | + | |casttime=1 standard action; |
+ | |casttime2=1 full-round action | ||
|range=Close (25 ft. + 5 ft./2 levels) | |range=Close (25 ft. + 5 ft./2 levels) | ||
|dur=1 round/level | |dur=1 round/level | ||
Line 18: | Line 19: | ||
|save=Fort negates | |save=Fort negates | ||
|sr=Yes | |sr=Yes | ||
− | |summary=Cause | + | |summary=Cause exponential damage over time as their blood cells turn into blades |
− | + | |fluff=It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... | |
− | + | |standard=You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood. | |
− | = | + | |fatigue=1 |
− | You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by | + | |hpcost=1 |
− | + | |ritual=As above, but the damage cannot be stopped by magical healing, the spell must run its course unless [[SRD:Dispel Magic|dispelled]]. | |
− | + | |fatigue2=3 | |
− | = | + | |hpcost2=5 |
− | As above, but the damage cannot be stopped by magical healing, the spell must run its course unless [[SRD:Dispel Magic|dispelled]]. | + | }}</onlyinclude> |
− | + | ||
− | + | ||
− | </onlyinclude> | ||
---- | ---- | ||
− | {{3.5e Blood Spells Breadcrumb}} | + | {{3.5e Blood Spells Breadcrumb}} |
+ | |||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Blood Spell]] | [[Category:Blood Spell]] |
Revision as of 08:01, 6 January 2011
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Necromancy | |
Level: | Bloodcaster 1 |
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Components: | V, S |
Casting time: | 1 standard action; (1 full-round action) |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | Fort negates |
Spell Resistance: | Yes |
It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...
Normal Casting
You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood.
Spell Fatigue: 1
HP Cost: 1
Ritual Casting
As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled.
Spell Fatigue: 3
HP Cost: 5
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