Difference between revisions of "Sharp Blood (3.5e Blood Spell)"

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|status=Complete
 
|status=Complete
 
}}  
 
}}  
<onlyinclude>{{3.5e Spell
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<onlyinclude>{{3.5e Blood Spell
 
|name=Sharp Blood
 
|name=Sharp Blood
 
|school=Necromancy
 
|school=Necromancy
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|lvl=Bloodcaster 1
 
|lvl=Bloodcaster 1
 
|comp=V, S
 
|comp=V, S
|casttime=1 standard action; '''Ritual:''' 1 full-round action
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|casttime=1 standard action;  
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|casttime2=1 full-round action
 
|range=Close (25 ft. + 5 ft./2 levels)
 
|range=Close (25 ft. + 5 ft./2 levels)
 
|dur=1 round/level
 
|dur=1 round/level
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|save=Fort negates
 
|save=Fort negates
 
|sr=Yes
 
|sr=Yes
|summary=Cause expodential damage over time as their blood cells turn into blades
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|summary=Cause exponential damage over time as their blood cells turn into blades
}}
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|fluff=It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...
''It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...''
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|standard=You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts.  The target takes 1d6 points of damage a round.  The effect may be stopped early by receiving magical healing.  The spell only effects creatures which possess blood.
== Normal Casting ==
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|fatigue=1
You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts.  The target takes 1d6 points of damage a round.  The effect may be stopped early by recieving magical healing.  The spell only effects creatures which possess blood.
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|hpcost=1
''Spell Fatigue:'' 1  
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|ritual=As above, but the damage cannot be stopped by magical healing, the spell must run its course unless [[SRD:Dispel Magic|dispelled]].
''HP Cost:'' 1
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|fatigue2=3
== Ritual Casting ==
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|hpcost2=5
As above, but the damage cannot be stopped by magical healing, the spell must run its course unless [[SRD:Dispel Magic|dispelled]].
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}}</onlyinclude>  
''Spell Fatigue:'' 3  
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''HP Cost:'' 5
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</onlyinclude>  
 
 
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{{3.5e Blood Spells Breadcrumb}}<br/>
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{{3.5e Blood Spells Breadcrumb}}
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Blood Spell]]
 
[[Category:Blood Spell]]

Revision as of 08:01, 6 January 2011

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 1-2-11
Status: Complete
Editing: Clarity edits only please
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Sharp Blood
Necromancy
Level: Bloodcaster 1
Components: V, S
Casting time: 1 standard action; (1 full-round action)
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Fort negates
Spell Resistance: Yes
 

It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... 

Normal Casting

You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood. 

Spell Fatigue: 1 

HP Cost: 1 

Ritual Casting

As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled.  

Spell Fatigue: 3 

HP Cost: 5



Back to Main Page3.5e HomebrewClass Ability ComponentsBlood Spells

AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Blood Spell +
LevelBloodcaster 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryCause exponential damage over time as their blood cells turn into blades +
TitleSharp Blood +