Difference between revisions of "User:Techpriest88/Canvas2"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 6: Line 6:
 
}}
 
}}
  
Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated helium ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight. Many broods develop adaptations to their carapace, allowing them to expel gasses at high pressure to propel themselves at greater speeds or forming pockets in their carapace that can accommodate otherwise flighless strains for transportation.
+
Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.
  
Due to the psionic link they forges with zerg in close proximity to it, overlords greatly enhance their combat effectiveness. Their numerous adaptations make overlords a somewhat unpredictable element on the battlefield, sometimes spreading the zerg taint by pouring creep onto the ground, at other times acting as an arial ferry for other zerg strains. Rumors persist of derivative strains with augmented psionic powers, able to disorient and confuse enemies of the swarm.
+
Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.
  
 
==Overlord Creeper==
 
==Overlord Creeper==
 
{{4e Creature Top
 
{{4e Creature Top
|name=Overlord
+
|name=Overlord Creeper
 
|level=9
 
|level=9
 
|role=Controler
 
|role=Controler
Line 18: Line 18:
 
|origin=aberrant
 
|origin=aberrant
 
|type=magical beast
 
|type=magical beast
|keywords=zerg, psionic
+
|keywords=psionic, zerg
 
|xp=?
 
|xp=?
|initiative=+?
+
|initiative=+3
|senses=Perception +?, darkvision
+
|senses=Perception +14, darkvision
|aura1=
 
|aurakeyword1=
 
|aurarange1=
 
|auraeffect1=
 
|aura2=
 
|aurakeyword2=
 
|aurarange2=
 
|auraeffect2=
 
|special=
 
 
|effect=
 
|effect=
|hp=?
+
|hp=97
|bloodied=?
+
|bloodied=48
|ac=?
+
|ac=23
|fortitude=?
+
|fortitude=21
|reflex=?
+
|reflex=19
|will=?
+
|will=23
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|savingthrows=
Line 61: Line 52:
 
|recharge=
 
|recharge=
 
|keywords=At-Will
 
|keywords=At-Will
|effect=''Attack:'' Melee 2 (one creature); +? vs. AC<br />''Hit:'' (low) damage.
+
|effect=''Attack:'' Melee 2 (one creature); +14 vs. AC<br />''Hit:'' (low) damage.
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
Line 69: Line 60:
 
|recharge=
 
|recharge=
 
|keywords=Encounter
 
|keywords=Encounter
|effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 10 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
+
|effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
 +
}}
 +
{{4e Creature Bottom
 +
|alignment=Unaligned
 +
|languages=Telepathy 50 (zerg only)
 +
|skills=Dungeoneering +?, Endurance +12, Nature +?
 +
|feats=
 +
|strength=13
 +
|strbonus=+5
 +
|dexterity=9
 +
|dexbonus=+3
 +
|wisdom=20
 +
|wisbonus=+9
 +
|constitution=17
 +
|conbonus=+7
 +
|intelligence=13
 +
|intbonus=+5
 +
|charisma=13
 +
|chabonus=+5
 +
}}
 +
 
 +
===Creeper Tactics===
 +
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.
 +
 
 +
In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.
 +
 
 +
 
 +
==Overlord Carrier==
 +
{{4e Creature Top
 +
|name=Overlord Carrier
 +
|level=13
 +
|role=Controler
 +
|size=Gargantuan
 +
|origin=aberrant
 +
|type=magical beast
 +
|keywords=psionic, zerg
 +
|xp=?
 +
|initiative=+6
 +
|senses=Perception +17, darkvision
 +
|effect=
 +
|hp=131
 +
|bloodied=65
 +
|ac=27
 +
|fortitude=25
 +
|reflex=23
 +
|will=27
 +
|immune/resist/vulnerable=
 +
|savingthrows=
 +
|speed=0, 6 fly
 +
|actionpoints=
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=[[file:Aura.png]]
 +
|name=Telepathic Commander
 +
|action=
 +
|recharge=
 +
|keywords=Aura 10
 +
|effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type={{BM}}
 +
|name=Tentacle Strike
 +
|action=
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=''Attack:'' Melee 2 (one creature); +18 vs. AC<br />''Hit:'' (low) damage.
 +
}}
 +
{{4e Creature Power
 +
|type={{C}}
 +
|name=Spawn Creep
 +
|action=Zone
 +
|recharge=
 +
|keywords=Encounter
 +
|effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
Line 77: Line 145:
 
|recharge=standard action
 
|recharge=standard action
 
|keywords=At-Will
 
|keywords=At-Will
|effect=''Effect:'' The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 4 medium, 2 large, or a single huge creature at once in this way. The overlord may not attack with its tentacles while carrying any number of creatures, but may drop them as a minor action.
+
|effect=''Effect:'' The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 8 medium, 4 large, or 2 huge creatures at once in this way. Carried creatures do not need to make Endurance checks in response to the environment. The overlord may drop them as a move action.<br />''Special:'' The overlord may not transport ''swarms'', regardless of size.
 +
}}
 +
{{4e Creature Bottom
 +
|alignment=Unaligned
 +
|languages=Telepathy 50 (zerg only)
 +
|skills=Dungeoneering +?, Endurance +15, Nature +?
 +
|feats=
 +
|strength=15
 +
|strbonus=+8
 +
|dexterity=11
 +
|dexbonus=+6
 +
|wisdom=22
 +
|wisbonus=+12
 +
|constitution=19
 +
|conbonus=+10
 +
|intelligence=15
 +
|intbonus=+8
 +
|charisma=15
 +
|chabonus=+8
 +
}}
 +
 
 +
==Carrier Tactics==
 +
Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.
 +
 
 +
These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.
 +
 
 +
 
 +
==Overlord Carrier==
 +
{{4e Creature Top
 +
|name=Overseer
 +
|level=15
 +
|role=Controler
 +
|size=Gargantuan
 +
|origin=aberrant
 +
|type=magical beast
 +
|keywords=psionic, zerg
 +
|xp=?
 +
|initiative=+11
 +
|senses=Insight +?, Perception +18, darkvision and truesight
 +
|effect=
 +
|hp=148
 +
|bloodied=74
 +
|ac=29
 +
|fortitude=27
 +
|reflex=26
 +
|will=29
 +
|immune/resist/vulnerable=
 +
|savingthrows=
 +
|speed=0, 6 fly
 +
|actionpoints=
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=[[file:Aura.png]]
 +
|name=Telepathic Commander
 +
|action=
 +
|recharge=
 +
|keywords=Aura 10
 +
|effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type={{BM}}
 +
|name=Tentacle Slam
 +
|action=
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=''Attack:'' Melee 2 (one creature); +? vs. AC<br />''Hit:'' (medium) damage.
 +
}}
 +
{{4e Creature Power
 +
|type={{A}}
 +
|name=Contaminate
 +
|action=Zone
 +
|recharge=
 +
|keywords=Recharge {{5}} {{6}}
 +
|effect=''Aattack:'' Area burst 1; +? vs. Reflex<br />''Hit:'' (low) poison damage, and the target cannot use daily powers (save ends).
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|alignment=Unaligned
|languages=Telepathy 100 (zerg only)
+
|languages=Telepathy 50 (zerg only)
|skills=Dungeoneering +?, Heal +?, Stealth +?
+
|skills=Dungeoneering +?, Endurance +17, Nature +?
 
|feats=
 
|feats=
|strength=
+
|strength=16
|strbonus=+
+
|strbonus=+10
|dexterity=
+
|dexterity=18
|dexbonus=+
+
|dexbonus=+11
|wisdom=
+
|wisdom=23
|wisbonus=+
+
|wisbonus=+13
|constitution=
+
|constitution=20
|conbonus=+
+
|conbonus=+12
|intelligence=
+
|intelligence=16
|intbonus=+
+
|intbonus=+10
|charisma=
+
|charisma=16
|chabonus=+
+
|chabonus=+10
 
}}
 
}}
  
===Creeper Tactics===
+
===Overseer Tactics===
The overlord uses its high vantage point to spot enemies from relative safety and relays their positions to zerg in the area. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered. In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.
+
 
  
 
----
 
----

Revision as of 02:57, 22 January 2011

Homebrew.png
Author: Techpriest88 (talk)
Date Created: 1/14/11
Status: In progress.
Editing: Please suggest on talk page.
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.

Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.

Overlord Creeper

Overlord Creeper
Level 9 Controler
Gargantuan aberrant magical beast (psionic, zerg)
XP ?
Initiative +3 Senses Perception +14, darkvision
HP 97; Bloodied 48
AC 23; Fortitude 21, Reflex 19, Will 23
Speed 0, 4 fly
Traits
Aura.png Telepathic Commander ♦ Aura 10
Zerg allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another zerg in this aura.
Standard Actions
BasicMelee.png Tentacle Strike ♦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: (low) damage.
Close.png Spawn Creep (Zone) ♦ Encounter
Close burst 3;
Special: This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord.
Effect: The ground is covered in a writhing layer of creep. Any zerg beginning its turn on the creep may move 2 additional square the next time it moves.
Maintain: Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
Alignment Unaligned Languages Telepathy 50 (zerg only)
Skills Dungeoneering +?, Endurance +12, Nature +?
Str 13 (+5) Dex 9 (+3) Wis 20 (+9)
Con 17 (+7) Int 13 (+5) Cha 13 (+5)

Creeper Tactics

The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.

In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.


Overlord Carrier

Overlord Carrier
Level 13 Controler
Gargantuan aberrant magical beast (psionic, zerg)
XP ?
Initiative +6 Senses Perception +17, darkvision
HP 131; Bloodied 65
AC 27; Fortitude 25, Reflex 23, Will 27
Speed 0, 6 fly
Traits
Aura.png Telepathic Commander ♦ Aura 10
Zerg allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another zerg in this aura.
Standard Actions
BasicMelee.png Tentacle Strike ♦ At-Will
Attack: Melee 2 (one creature); +18 vs. AC
Hit: (low) damage.
Close.png Spawn Creep (Zone) ♦ Encounter
Close burst 3;
Special: This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord.
Effect: The ground is covered in a writhing layer of creep. Any zerg beginning its turn on the creep may move 2 additional square the next time it moves.
Maintain: Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
Arial Transport ♦ At-Will
Effect: The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 8 medium, 4 large, or 2 huge creatures at once in this way. Carried creatures do not need to make Endurance checks in response to the environment. The overlord may drop them as a move action.
Special: The overlord may not transport swarms, regardless of size.
Alignment Unaligned Languages Telepathy 50 (zerg only)
Skills Dungeoneering +?, Endurance +15, Nature +?
Str 15 (+8) Dex 11 (+6) Wis 22 (+12)
Con 19 (+10) Int 15 (+8) Cha 15 (+8)

Carrier Tactics

Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.

These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.


Overlord Carrier

Overseer
Level 15 Controler
Gargantuan aberrant magical beast (psionic, zerg)
XP ?
Initiative +11 Senses Insight +?, Perception +18, darkvision and truesight
HP 148; Bloodied 74
AC 29; Fortitude 27, Reflex 26, Will 29
Speed 0, 6 fly
Traits
Aura.png Telepathic Commander ♦ Aura 10
Zerg allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another zerg in this aura.
Standard Actions
BasicMelee.png Tentacle Slam ♦ At-Will
Attack: Melee 2 (one creature); +? vs. AC
Hit: (medium) damage.
Area.png Contaminate (Zone) ♦ Recharge D6 (5).gif D6 (6).gif
Aattack: Area burst 1; +? vs. Reflex
Hit: (low) poison damage, and the target cannot use daily powers (save ends).
Alignment Unaligned Languages Telepathy 50 (zerg only)
Skills Dungeoneering +?, Endurance +17, Nature +?
Str 16 (+10) Dex 18 (+11) Wis 23 (+13)
Con 20 (+12) Int 16 (+10) Cha 16 (+10)

Overseer Tactics


Back to Main PageHomebrewMonsters