Difference between revisions of "User:Techpriest88/Canvas2"
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− | Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated | + | Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight. |
− | Due to the psionic link they | + | Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers. |
==Overlord Creeper== | ==Overlord Creeper== | ||
{{4e Creature Top | {{4e Creature Top | ||
− | |name=Overlord | + | |name=Overlord Creeper |
|level=9 | |level=9 | ||
|role=Controler | |role=Controler | ||
Line 18: | Line 18: | ||
|origin=aberrant | |origin=aberrant | ||
|type=magical beast | |type=magical beast | ||
− | |keywords=zerg | + | |keywords=psionic, zerg |
|xp=? | |xp=? | ||
− | |initiative=+ | + | |initiative=+3 |
− | |senses=Perception + | + | |senses=Perception +14, darkvision |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|effect= | |effect= | ||
− | |hp= | + | |hp=97 |
− | |bloodied= | + | |bloodied=48 |
− | |ac= | + | |ac=23 |
− | |fortitude= | + | |fortitude=21 |
− | |reflex= | + | |reflex=19 |
− | |will= | + | |will=23 |
|immune/resist/vulnerable= | |immune/resist/vulnerable= | ||
|savingthrows= | |savingthrows= | ||
Line 61: | Line 52: | ||
|recharge= | |recharge= | ||
|keywords=At-Will | |keywords=At-Will | ||
− | |effect=''Attack:'' Melee 2 (one creature); + | + | |effect=''Attack:'' Melee 2 (one creature); +14 vs. AC<br />''Hit:'' (low) damage. |
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
Line 69: | Line 60: | ||
|recharge= | |recharge= | ||
|keywords=Encounter | |keywords=Encounter | ||
− | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 10 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect. | + | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect. |
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Telepathy 50 (zerg only) | ||
+ | |skills=Dungeoneering +?, Endurance +12, Nature +? | ||
+ | |feats= | ||
+ | |strength=13 | ||
+ | |strbonus=+5 | ||
+ | |dexterity=9 | ||
+ | |dexbonus=+3 | ||
+ | |wisdom=20 | ||
+ | |wisbonus=+9 | ||
+ | |constitution=17 | ||
+ | |conbonus=+7 | ||
+ | |intelligence=13 | ||
+ | |intbonus=+5 | ||
+ | |charisma=13 | ||
+ | |chabonus=+5 | ||
+ | }} | ||
+ | |||
+ | ===Creeper Tactics=== | ||
+ | The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered. | ||
+ | |||
+ | In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself. | ||
+ | |||
+ | |||
+ | ==Overlord Carrier== | ||
+ | {{4e Creature Top | ||
+ | |name=Overlord Carrier | ||
+ | |level=13 | ||
+ | |role=Controler | ||
+ | |size=Gargantuan | ||
+ | |origin=aberrant | ||
+ | |type=magical beast | ||
+ | |keywords=psionic, zerg | ||
+ | |xp=? | ||
+ | |initiative=+6 | ||
+ | |senses=Perception +17, darkvision | ||
+ | |effect= | ||
+ | |hp=131 | ||
+ | |bloodied=65 | ||
+ | |ac=27 | ||
+ | |fortitude=25 | ||
+ | |reflex=23 | ||
+ | |will=27 | ||
+ | |immune/resist/vulnerable= | ||
+ | |savingthrows= | ||
+ | |speed=0, 6 fly | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type=[[file:Aura.png]] | ||
+ | |name=Telepathic Commander | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=Aura 10 | ||
+ | |effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Tentacle Strike | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=At-Will | ||
+ | |effect=''Attack:'' Melee 2 (one creature); +18 vs. AC<br />''Hit:'' (low) damage. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Spawn Creep | ||
+ | |action=Zone | ||
+ | |recharge= | ||
+ | |keywords=Encounter | ||
+ | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional square the next time it moves.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect. | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
Line 77: | Line 145: | ||
|recharge=standard action | |recharge=standard action | ||
|keywords=At-Will | |keywords=At-Will | ||
− | |effect=''Effect:'' The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as | + | |effect=''Effect:'' The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 8 medium, 4 large, or 2 huge creatures at once in this way. Carried creatures do not need to make Endurance checks in response to the environment. The overlord may drop them as a move action.<br />''Special:'' The overlord may not transport ''swarms'', regardless of size. |
+ | }} | ||
+ | {{4e Creature Bottom | ||
+ | |alignment=Unaligned | ||
+ | |languages=Telepathy 50 (zerg only) | ||
+ | |skills=Dungeoneering +?, Endurance +15, Nature +? | ||
+ | |feats= | ||
+ | |strength=15 | ||
+ | |strbonus=+8 | ||
+ | |dexterity=11 | ||
+ | |dexbonus=+6 | ||
+ | |wisdom=22 | ||
+ | |wisbonus=+12 | ||
+ | |constitution=19 | ||
+ | |conbonus=+10 | ||
+ | |intelligence=15 | ||
+ | |intbonus=+8 | ||
+ | |charisma=15 | ||
+ | |chabonus=+8 | ||
+ | }} | ||
+ | |||
+ | ==Carrier Tactics== | ||
+ | Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace. | ||
+ | |||
+ | These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions. | ||
+ | |||
+ | |||
+ | ==Overlord Carrier== | ||
+ | {{4e Creature Top | ||
+ | |name=Overseer | ||
+ | |level=15 | ||
+ | |role=Controler | ||
+ | |size=Gargantuan | ||
+ | |origin=aberrant | ||
+ | |type=magical beast | ||
+ | |keywords=psionic, zerg | ||
+ | |xp=? | ||
+ | |initiative=+11 | ||
+ | |senses=Insight +?, Perception +18, darkvision and truesight | ||
+ | |effect= | ||
+ | |hp=148 | ||
+ | |bloodied=74 | ||
+ | |ac=29 | ||
+ | |fortitude=27 | ||
+ | |reflex=26 | ||
+ | |will=29 | ||
+ | |immune/resist/vulnerable= | ||
+ | |savingthrows= | ||
+ | |speed=0, 6 fly | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type=[[file:Aura.png]] | ||
+ | |name=Telepathic Commander | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=Aura 10 | ||
+ | |effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type={{BM}} | ||
+ | |name=Tentacle Slam | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=At-Will | ||
+ | |effect=''Attack:'' Melee 2 (one creature); +? vs. AC<br />''Hit:'' (medium) damage. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type={{A}} | ||
+ | |name=Contaminate | ||
+ | |action=Zone | ||
+ | |recharge= | ||
+ | |keywords=Recharge {{5}} {{6}} | ||
+ | |effect=''Aattack:'' Area burst 1; +? vs. Reflex<br />''Hit:'' (low) poison damage, and the target cannot use daily powers (save ends). | ||
}} | }} | ||
{{4e Creature Bottom | {{4e Creature Bottom | ||
|alignment=Unaligned | |alignment=Unaligned | ||
− | |languages=Telepathy | + | |languages=Telepathy 50 (zerg only) |
− | |skills=Dungeoneering +?, | + | |skills=Dungeoneering +?, Endurance +17, Nature +? |
|feats= | |feats= | ||
− | |strength= | + | |strength=16 |
− | |strbonus=+ | + | |strbonus=+10 |
− | |dexterity= | + | |dexterity=18 |
− | |dexbonus=+ | + | |dexbonus=+11 |
− | |wisdom= | + | |wisdom=23 |
− | |wisbonus=+ | + | |wisbonus=+13 |
− | |constitution= | + | |constitution=20 |
− | |conbonus=+ | + | |conbonus=+12 |
− | |intelligence= | + | |intelligence=16 |
− | |intbonus=+ | + | |intbonus=+10 |
− | |charisma= | + | |charisma=16 |
− | |chabonus=+ | + | |chabonus=+10 |
}} | }} | ||
− | === | + | ===Overseer Tactics=== |
− | + | ||
---- | ---- |
Revision as of 02:57, 22 January 2011
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Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.
Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.
Contents
Overlord Creeper
Creeper Tactics
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.
In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.
Overlord Carrier
Carrier Tactics
Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.
These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.