Difference between revisions of "Baneling (4e Monster)"

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==Baneling==
 
==Baneling==
Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become vestigal as a swollen sac filled with volatile chemicals forms on its back.
+
Banelings, a relatively recent strain added to the swarm, morph from zerglings following a brief chrysalis phase. In their new form, the baneling's claws have shriveled and become vestigial as swollen sacs filled with volatile chemicals forms on nearly every surface of their bodies.
  
Banelings can waddle, but after an evolution they can tuck into a tight ball and roll around the battlefield.
+
Typical banelings can only waddle awkwardly, but many have evolved the ability to tuck into a tight ball and roll around the battlefield. This is accomplished by repurposing their vestigial claws and growing additional hooks around their bodies, allowing them a sure grip at any angle and on nearly any surface.
  
The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid.<sup>1</sup>
+
The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid.
  
  
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|actionpoints=
 
|actionpoints=
 
}}
 
}}
{{4e Creature Power
+
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
|type={{BM}}
+
|- style="background: #dacc84;"
|name=Claws
 
|action=standard, used only to make opportunity attacks
 
|recharge=at-will
 
|keywords=
 
|effect=+8 vs. AC; 7 damage.
 
}}
 
 
{{4e Creature Power
 
{{4e Creature Power
 
|type={{C}}
 
|type={{C}}
 
|name=Volatile Burst
 
|name=Volatile Burst
|action=standard or immediate interrupt, when reduced to 0 hit points by a melee or close attack
+
|action=Acid
|recharge=encounter
+
|recharge=
|keywords=Acid
+
|keywords=At-Will
|effect=Close burst 1; +10 vs. Reflex; 7 acid damage to each creature in the burst and triggering creature (if applicable), and targets take ongoing 5 acid damage (save ends).
+
|effect=''Attack:'' Close burst 1; +10 vs. Reflex<br />''Hit:'' 7 acid damage to each creature in the burst, and targets take ongoing 5 acid damage (save ends).<br />''Special:''The baneling dies, as it explodes in a shower of gore, hit or miss.
''Miss:'' 7 acid damage to the triggering creature (if applicable), and no ongoing damage. The baneling dies, as it explodes in a shower of gore, hit or miss.
 
 
}}
 
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions'''
 +
|- style="background: #dacc84;"
 
{{4e Creature Power
 
{{4e Creature Power
 
|type=
 
|type=
 
|name=Burrow
 
|name=Burrow
|action=move
+
|action=
|recharge=at-will
+
|recharge=
|keywords=
+
|keywords=At-Will
|effect=The baneling digs a shallow hole and hides within. It recieves concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.  
+
|effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=
 +
|name=Death Burst
 +
|action=
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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}}
 
}}
 
===Baneling Tactics===
 
===Baneling Tactics===
Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own wellbeing. They most often attack from hiding, making use of their ''burrows'', since their bulk makes them clumsy and slow. If a foe is foolish enough to attack them in close quarters, banelings will attempt to trigger before slain.
+
Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own well-being. They most often attack from hiding, making use of their ''burrows'', since their bulk makes them clumsy and slow. If a foe is foolish enough to attack them in close quarters, banelings will attempt to trigger before slain.
  
  
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|actionpoints=
 
|actionpoints=
 
}}
 
}}
{{4e Creature Power
+
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
|type={{BM}}
+
|- style="background: #dacc84;"
|name=Claws
 
|action=standard, used only to make opportunity attacks
 
|recharge=at-will
 
|keywords=
 
|effect=+18 vs. AC; 12 damage.
 
}}
 
 
{{4e Creature Power
 
{{4e Creature Power
 
|type={{C}}
 
|type={{C}}
 
|name=Volatile Burst
 
|name=Volatile Burst
|action=standard or immediate interrupt, when reduced to 0 hit points by a melee or close attack
+
|action=Acid
|recharge=encounter
+
|recharge=
|keywords=Acid
+
|keywords=At-Will
|effect=Close burst 1; +20 vs. Reflex; 12 acid damage to each creature in the burst and triggering creature (if applicable), and targets take ongoing 10 acid damage (save ends).  
+
|effect=''Attack:''Close burst 1; +20 vs. Reflex<br />''Hit:'' 12 acid damage to each creature in the burst, and targets take ongoing 10 acid damage (save ends).<br />''Special:'' The baneling dies, as it explodes in a shower of gore, hit or miss.
''Miss:'' 12 acid damage to the triggering creature (if applicable), and no ongoing damage. The baneling dies, as it explodes in a shower of gore, hit or miss.
 
 
}}
 
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions'''
 +
|- style="background: #dacc84;"
 
{{4e Creature Power
 
{{4e Creature Power
 
|type=
 
|type=
 
|name=Burrow
 
|name=Burrow
|action=move
+
|action=
|recharge=at-will
+
|recharge=
 +
|keywords=At-Will
 +
|effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=
 +
|name=Death Burst
 +
|action=
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=
 +
|name=Rolling Advance
 +
|action=
 +
|recharge=
 
|keywords=
 
|keywords=
|effect=The baneling digs a shallow hole and hides within. It recieves concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.  
+
|effect=The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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===Tumbling Baneling Tactics===
 
===Tumbling Baneling Tactics===
Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their newfound centrifugal hooks to advance toward foes much more quickly than they would have waddled.
+
Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their new-found centrifugal hooks to advance toward foes much more quickly than they would have waddled.
  
 
{{4e Creature Top
 
{{4e Creature Top
|name=Frenzied Baneling
+
|name=Bloated Baneling
 
|level=23
 
|level=23
 
|role=Minion Brute
 
|role=Minion Brute
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|actionpoints=
 
|actionpoints=
 
}}
 
}}
{{4e Creature Power
+
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
|type={{BM}}
+
|- style="background: #dacc84;"
|name=Bite
 
|action=standard, used only to make opportunity attacks
 
|recharge=at-will
 
|keywords=
 
|effect=+14 vs. AC; 15 damage.
 
}}
 
 
{{4e Creature Power
 
{{4e Creature Power
 
|type={{C}}
 
|type={{C}}
 
|name=Volatile Burst
 
|name=Volatile Burst
|action=standard or immediate interrupt, when reduced to 0 hit points by a melee or close attack
+
|action=Acid
|recharge=encounter
+
|recharge=
|keywords=Acid
+
|keywords=At-Will
|effect=Close burst 1; +16 vs. Reflex; 15 acid damage to each creature in the burst and triggering creature (if applicable), and targets take ongoing 10 acid damage and are slowed (save ends).
+
|effect=''Attack:'' Close burst 2; +16 vs. Reflex<br />''Hit:'' 15 acid damage to each creature in the burst, and targets take ongoing 10 acid damage and are slowed (save ends). Targets 2 squares away receive half damage, and take ongoing 5 acid damage (save ends).<br />''Miss:'' half damage. Targets 2 squares away take no damage.<br />''Special:'' The baneling dies, as it explodes in a shower of gore, hit or miss.
''Miss:'' 15 acid damage to the triggering creature (if applicable), other targets take half damage. The baneling dies, as it explodes in a shower of gore, hit or miss.
 
 
 
''Special:'' Additional targets in a burst 2 take the ''miss'' effects on a hit and are unaffected on an actual miss.
 
 
}}
 
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions'''
 +
|- style="background: #dacc84;"
 
{{4e Creature Power
 
{{4e Creature Power
 
|type=
 
|type=
 
|name=Burrow
 
|name=Burrow
|action=move
+
|action=
|recharge=at-will
+
|recharge=
 +
|keywords=At-Will
 +
|effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=
 +
|name=Death Burst
 +
|action=
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack.
 +
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type=
 +
|name=Rolling Advance
 +
|action=
 +
|recharge=
 +
|keywords=
 +
|effect=The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects.
 +
}}
 +
{{4e Creature Power
 +
|type=
 +
|name=Bulky
 +
|action=
 
|keywords=
 
|keywords=
|effect=The baneling digs a shallow hole and hides within. It recieves concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.  
+
|effect=For the purpose of grabbing this baneling or overlord transport, it is considered to be a large creature.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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}}
 
}}
  
===Frenzied Baneling Tactics===
+
===Bloated Baneling Tactics===
A frezied baneling resides at the peak of its suicidal evolution. Bloated with additional sacks of a more potent and viscous acid, this monstrosity is able to shower a wider area with its parting gift, slowing those unfortunate enough to survive, coated in its cinging gore. They don't survive long, as kin of the dearly departed easily catch and devour even the most stubborn of prey. Due to its blood frenzy, the additional bulk of its payload does precious little to slow its deadly approach.
+
A bloated baneling resides at the peak of its suicidal evolution. Burdened with additional sacks of a more potent and gooey acid, this monstrosity is able to shower a wide area with its parting gift, bogging down those unfortunate enough to survive, coated in its clinging gore. They don't survive long, as kin of the dearly departed easily catch and devour even the most stubborn of prey. Due to its blood frenzy, the additional bulk of its payload does precious little to slow its deadly approach.
  
  
 
===Baneling Lore===
 
===Baneling Lore===
 
A character knows the following information with a successful <!--appropriate skill--> check.
 
A character knows the following information with a successful <!--appropriate skill--> check.
:'''DC 15:''' Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the volitile elemental forces within their bodies as they draw close, exploding in a gout of clinging acidic gore.
+
:'''DC 15:''' Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the volatile elemental forces within their bodies as they draw close, exploding in a gout of clinging acidic gore.
:'''DC 20:''' Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward thier targets, affording them that much less time to react.
+
:'''DC 20:''' Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward their targets, affording their foes that much less time to react.
  
  

Revision as of 17:08, 12 February 2011

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Author: Techpriest88 (talk)
Date Created: 4/21/2010
Status: Completed.
Editing: Please suggest on talk page.
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Discuss this article

Baneling

Banelings, a relatively recent strain added to the swarm, morph from zerglings following a brief chrysalis phase. In their new form, the baneling's claws have shriveled and become vestigial as swollen sacs filled with volatile chemicals forms on nearly every surface of their bodies.

Typical banelings can only waddle awkwardly, but many have evolved the ability to tuck into a tight ball and roll around the battlefield. This is accomplished by repurposing their vestigial claws and growing additional hooks around their bodies, allowing them a sure grip at any angle and on nearly any surface.

The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid.


Baneling
Level 5 Minion Brute
Medium elemental beast (zerg)
XP 50
Initiative +2 Senses Perception +4, darkvision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 18, Reflex 15, Will 17
Speed 4
Standard Actions
Close.png Volatile Burst (Acid) ♦ At-Will
Attack: Close burst 1; +10 vs. Reflex
Hit: 7 acid damage to each creature in the burst, and targets take ongoing 5 acid damage (save ends).
Special:The baneling dies, as it explodes in a shower of gore, hit or miss.
Move Actions
Burrow ♦ At-Will
The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
Immediate Actions
Death Burst ♦ At-Will
When reduced to 0 hit points, the baneling makes a volatile burst attack.
Alignment Unaligned Languages --
Str 15 (+4) Dex 11 (+2) Wis 15 (+4)
Con 17 (+5) Int 2 (-2) Cha 6 (+0)

Baneling Tactics

Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own well-being. They most often attack from hiding, making use of their burrows, since their bulk makes them clumsy and slow. If a foe is foolish enough to attack them in close quarters, banelings will attempt to trigger before slain.


Tumbling Baneling
Level 15 Minion Brute
Medium elemental beast (zerg)
XP 300
Initiative +14 Senses Perception +16, darkvision
HP 1; a missed attack never damages a minion.
AC 27; Fortitude 28, Reflex 25, Will 27
Speed 6
Standard Actions
Close.png Volatile Burst (Acid) ♦ At-Will
Attack:Close burst 1; +20 vs. Reflex
Hit: 12 acid damage to each creature in the burst, and targets take ongoing 10 acid damage (save ends).
Special: The baneling dies, as it explodes in a shower of gore, hit or miss.
Move Actions
Burrow ♦ At-Will
The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
Immediate Actions
Death Burst ♦ At-Will
When reduced to 0 hit points, the baneling makes a volatile burst attack.
Traits
Rolling Advance
The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects.
Alignment Unaligned Languages --
Str 28 (+16) Dex 24 (+14) Wis 28 (+16)
Con 31 (+17) Int 2 (+3) Cha 6 (+5)

Tumbling Baneling Tactics

Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their new-found centrifugal hooks to advance toward foes much more quickly than they would have waddled.

Bloated Baneling
Level 23 Minion Brute
Medium elemental beast (zerg)
XP 1,275
Initiative +20 Senses Perception +22, darkvision
HP 1; a missed attack never damages a minion.
AC 35; Fortitude 36, Reflex 33, Will 35
Speed 6
Standard Actions
Close.png Volatile Burst (Acid) ♦ At-Will
Attack: Close burst 2; +16 vs. Reflex
Hit: 15 acid damage to each creature in the burst, and targets take ongoing 10 acid damage and are slowed (save ends). Targets 2 squares away receive half damage, and take ongoing 5 acid damage (save ends).
Miss: half damage. Targets 2 squares away take no damage.
Special: The baneling dies, as it explodes in a shower of gore, hit or miss.
Move Actions
Burrow ♦ At-Will
The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect.
Immediate Actions
Death Burst ♦ At-Will
When reduced to 0 hit points, the baneling makes a volatile burst attack.
Traits
Rolling Advance
The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects.
Bulky
For the purpose of grabbing this baneling or overlord transport, it is considered to be a large creature.
Alignment Unaligned Languages --
Str 32 (+22) Dex 28 (+20) Wis 32 (+22)
Con 35 (+23) Int 3 (+7) Cha 8 (+10)

Bloated Baneling Tactics

A bloated baneling resides at the peak of its suicidal evolution. Burdened with additional sacks of a more potent and gooey acid, this monstrosity is able to shower a wide area with its parting gift, bogging down those unfortunate enough to survive, coated in its clinging gore. They don't survive long, as kin of the dearly departed easily catch and devour even the most stubborn of prey. Due to its blood frenzy, the additional bulk of its payload does precious little to slow its deadly approach.


Baneling Lore

A character knows the following information with a successful check.

DC 15: Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the volatile elemental forces within their bodies as they draw close, exploding in a gout of clinging acidic gore.
DC 20: Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward their targets, affording their foes that much less time to react.


Encounter Groups

Banelings are encountered with other zerg or infested.

Level 7 Encounter (XP 1,500)
Level 25 Encounter (XP 34,450)


Sources

StarCraft Wiki: Baneling

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Facts about "Baneling (4e Monster)"
AuthorTechpriest88 +
Identifier4e Monster +
RatingUndiscussed +
TitleBaneling +