Difference between revisions of "Baneling (4e Monster)"
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==Baneling== | ==Baneling== | ||
− | Banelings | + | Banelings, a relatively recent strain added to the swarm, morph from zerglings following a brief chrysalis phase. In their new form, the baneling's claws have shriveled and become vestigial as swollen sacs filled with volatile chemicals forms on nearly every surface of their bodies. |
− | + | Typical banelings can only waddle awkwardly, but many have evolved the ability to tuck into a tight ball and roll around the battlefield. This is accomplished by repurposing their vestigial claws and growing additional hooks around their bodies, allowing them a sure grip at any angle and on nearly any surface. | |
− | The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. | + | The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. |
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|actionpoints= | |actionpoints= | ||
}} | }} | ||
− | + | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions''' | |
− | | | + | |- style="background: #dacc84;" |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
{{4e Creature Power | {{4e Creature Power | ||
|type={{C}} | |type={{C}} | ||
|name=Volatile Burst | |name=Volatile Burst | ||
− | |action= | + | |action=Acid |
− | |recharge= | + | |recharge= |
− | |keywords= | + | |keywords=At-Will |
− | |effect=Close burst 1; +10 vs. Reflex | + | |effect=''Attack:'' Close burst 1; +10 vs. Reflex<br />''Hit:'' 7 acid damage to each creature in the burst, and targets take ongoing 5 acid damage (save ends).<br />''Special:''The baneling dies, as it explodes in a shower of gore, hit or miss. |
− | '' | ||
}} | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions''' | ||
+ | |- style="background: #dacc84;" | ||
{{4e Creature Power | {{4e Creature Power | ||
|type= | |type= | ||
|name=Burrow | |name=Burrow | ||
− | |action= | + | |action= |
− | |recharge= | + | |recharge= |
− | |keywords= | + | |keywords=At-Will |
− | |effect=The baneling digs a shallow hole and hides within. It | + | |effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect. |
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Death Burst | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=At-Will | ||
+ | |effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack. | ||
}} | }} | ||
{{4e Creature Bottom | {{4e Creature Bottom | ||
Line 89: | Line 94: | ||
}} | }} | ||
===Baneling Tactics=== | ===Baneling Tactics=== | ||
− | Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own | + | Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own well-being. They most often attack from hiding, making use of their ''burrows'', since their bulk makes them clumsy and slow. If a foe is foolish enough to attack them in close quarters, banelings will attempt to trigger before slain. |
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|actionpoints= | |actionpoints= | ||
}} | }} | ||
− | + | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions''' | |
− | | | + | |- style="background: #dacc84;" |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
{{4e Creature Power | {{4e Creature Power | ||
|type={{C}} | |type={{C}} | ||
|name=Volatile Burst | |name=Volatile Burst | ||
− | |action= | + | |action=Acid |
− | |recharge= | + | |recharge= |
− | |keywords= | + | |keywords=At-Will |
− | |effect=Close burst 1; +20 vs. Reflex | + | |effect=''Attack:''Close burst 1; +20 vs. Reflex<br />''Hit:'' 12 acid damage to each creature in the burst, and targets take ongoing 10 acid damage (save ends).<br />''Special:'' The baneling dies, as it explodes in a shower of gore, hit or miss. |
− | '' | ||
}} | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions''' | ||
+ | |- style="background: #dacc84;" | ||
{{4e Creature Power | {{4e Creature Power | ||
|type= | |type= | ||
|name=Burrow | |name=Burrow | ||
− | |action= | + | |action= |
− | |recharge= | + | |recharge= |
+ | |keywords=At-Will | ||
+ | |effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Death Burst | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=At-Will | ||
+ | |effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Rolling Advance | ||
+ | |action= | ||
+ | |recharge= | ||
|keywords= | |keywords= | ||
− | |effect=The baneling | + | |effect=The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects. |
}} | }} | ||
{{4e Creature Bottom | {{4e Creature Bottom | ||
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===Tumbling Baneling Tactics=== | ===Tumbling Baneling Tactics=== | ||
− | Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their | + | Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their new-found centrifugal hooks to advance toward foes much more quickly than they would have waddled. |
{{4e Creature Top | {{4e Creature Top | ||
− | |name= | + | |name=Bloated Baneling |
|level=23 | |level=23 | ||
|role=Minion Brute | |role=Minion Brute | ||
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|actionpoints= | |actionpoints= | ||
}} | }} | ||
− | + | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions''' | |
− | | | + | |- style="background: #dacc84;" |
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
{{4e Creature Power | {{4e Creature Power | ||
|type={{C}} | |type={{C}} | ||
|name=Volatile Burst | |name=Volatile Burst | ||
− | |action= | + | |action=Acid |
− | |recharge= | + | |recharge= |
− | |keywords= | + | |keywords=At-Will |
− | |effect=Close burst | + | |effect=''Attack:'' Close burst 2; +16 vs. Reflex<br />''Hit:'' 15 acid damage to each creature in the burst, and targets take ongoing 10 acid damage and are slowed (save ends). Targets 2 squares away receive half damage, and take ongoing 5 acid damage (save ends).<br />''Miss:'' half damage. Targets 2 squares away take no damage.<br />''Special:'' The baneling dies, as it explodes in a shower of gore, hit or miss. |
− | ''Miss:'' | ||
− | |||
− | |||
}} | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Move Actions''' | ||
+ | |- style="background: #dacc84;" | ||
{{4e Creature Power | {{4e Creature Power | ||
|type= | |type= | ||
|name=Burrow | |name=Burrow | ||
− | |action= | + | |action= |
− | |recharge= | + | |recharge= |
+ | |keywords=At-Will | ||
+ | |effect=The baneling digs a shallow hole and hides within. It receives concealment and may make stealth checks to avoid notice. Moving or attacking ends this effect. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Immediate Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Death Burst | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords=At-Will | ||
+ | |effect=When reduced to 0 hit points, the baneling makes a ''volatile burst'' attack. | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Rolling Advance | ||
+ | |action= | ||
+ | |recharge= | ||
+ | |keywords= | ||
+ | |effect=The baneling ignores difficult terrain and receives a +2 bonus on saves to end slowing or immobilizing effects. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= | ||
+ | |name=Bulky | ||
+ | |action= | ||
|keywords= | |keywords= | ||
− | |effect= | + | |effect=For the purpose of grabbing this baneling or overlord transport, it is considered to be a large creature. |
}} | }} | ||
{{4e Creature Bottom | {{4e Creature Bottom | ||
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}} | }} | ||
− | === | + | ===Bloated Baneling Tactics=== |
− | A | + | A bloated baneling resides at the peak of its suicidal evolution. Burdened with additional sacks of a more potent and gooey acid, this monstrosity is able to shower a wide area with its parting gift, bogging down those unfortunate enough to survive, coated in its clinging gore. They don't survive long, as kin of the dearly departed easily catch and devour even the most stubborn of prey. Due to its blood frenzy, the additional bulk of its payload does precious little to slow its deadly approach. |
===Baneling Lore=== | ===Baneling Lore=== | ||
A character knows the following information with a successful <!--appropriate skill--> check. | A character knows the following information with a successful <!--appropriate skill--> check. | ||
− | :'''DC 15:''' Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the | + | :'''DC 15:''' Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the volatile elemental forces within their bodies as they draw close, exploding in a gout of clinging acidic gore. |
− | :'''DC 20:''' Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward | + | :'''DC 20:''' Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward their targets, affording their foes that much less time to react. |
Revision as of 17:08, 12 February 2011
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Contents
[hide]Baneling
Banelings, a relatively recent strain added to the swarm, morph from zerglings following a brief chrysalis phase. In their new form, the baneling's claws have shriveled and become vestigial as swollen sacs filled with volatile chemicals forms on nearly every surface of their bodies.
Typical banelings can only waddle awkwardly, but many have evolved the ability to tuck into a tight ball and roll around the battlefield. This is accomplished by repurposing their vestigial claws and growing additional hooks around their bodies, allowing them a sure grip at any angle and on nearly any surface.
The creature's only form of attack is to trigger a reaction within its chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid.
Baneling Tactics
Banelings are even more straightforward than their zergling kin. They scuttle over to the nearest foe and trigger their chemical payload as soon as possible, showing no regard to their own well-being. They most often attack from hiding, making use of their burrows, since their bulk makes them clumsy and slow. If a foe is foolish enough to attack them in close quarters, banelings will attempt to trigger before slain.
Tumbling Baneling Tactics
Tumbling banelings act exactly as their slower cousins, except that they tuck and roll, using their new-found centrifugal hooks to advance toward foes much more quickly than they would have waddled.
Bloated Baneling Tactics
A bloated baneling resides at the peak of its suicidal evolution. Burdened with additional sacks of a more potent and gooey acid, this monstrosity is able to shower a wide area with its parting gift, bogging down those unfortunate enough to survive, coated in its clinging gore. They don't survive long, as kin of the dearly departed easily catch and devour even the most stubborn of prey. Due to its blood frenzy, the additional bulk of its payload does precious little to slow its deadly approach.
Baneling Lore
A character knows the following information with a successful check.
- DC 15: Banelings are horrid, suicidal Zerg. They waddle awkwardly toward their foes, releasing the volatile elemental forces within their bodies as they draw close, exploding in a gout of clinging acidic gore.
- DC 20: Established hive clusters can enhance their banelings with centrifugal hooks, allowing them to tuck-and-roll toward their targets, affording their foes that much less time to react.
Encounter Groups
Banelings are encountered with other zerg or infested.
Level 7 Encounter (XP 1,500)
- 6 Banelings
- 2 Zergling hordes
- 1 Hydralisk
Level 25 Encounter (XP 34,450)
- 6 Frenzied Banelings
- 2 Frenzied zergling hordes
- 2 Hunter killer
Sources
StarCraft Wiki: Baneling
Back to Main Page → 3.5e Homebrew → Monsters
Author | Techpriest88 + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | Baneling + |