Difference between revisions of "SRD:Etherealness (Armor Enhancement)"
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Latest revision as of 18:08, 15 February 2011
This material is published under the OGL |
Etherealness: On command, this ability allows the wearer of the armor to become ethereal (as the ethereal jaunt spell) once per day. The character can remain ethereal for as long as desired, but once he returns to normal, he cannot become ethereal again that day.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, ethereal jaunt; Price +49,000 gp.
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Facts about "Etherealness (Armor Enhancement)"
Identifier | Armor Enhancement + |
Title | Etherealness + |