Difference between revisions of "SRD:Symbol of Pain"
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| name=Symbol of Pain | | name=Symbol of Pain | ||
| school=Necromancy | | school=Necromancy | ||
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| lvl=[[SRD:Cleric Spell List|Clr]] 5, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5 | | lvl=[[SRD:Cleric Spell List|Clr]] 5, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5 | ||
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Revision as of 05:39, 19 February 2011
This material is published under the OGL |
Necromancy [Evil] | |
Level: | Clr 5, Sor/Wiz 5 |
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Components: | V, S, M |
Casting time: | 10 minutes |
Range: | 0 ft.; see text |
Effect: | One symbol |
Duration: | See text |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of pain has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of pain are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of pain and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of pain.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.
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