Difference between revisions of "SRD:Fiendish Snake, Small Viper"

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===COMBAT===
 
===COMBAT===
'''''Smite Good (Su):''''' Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
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'''''Smite Good {{Su}}:''''' Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
  
 
Viper snakes rely on their venomous bite to kill prey and defend themselves.
 
Viper snakes rely on their venomous bite to kill prey and defend themselves.

Revision as of 04:17, 22 February 2011

Fiendish Snake, Small Viper
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +3 +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+1 size, +3 Dex, +3 natural),, touch 14, flat-footed 14
Base Attack/Grapple: +0/–6
Attack: Bite +4 melee (1d2–2 plus poison)
Full Attack: Bite +4 melee (1d2–2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Smite Good 1/day
Special Qualities: Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate marshes in an evil-aligned plane
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always evil (any)
Advancement:
Level Adjustment:


These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

COMBAT

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.

Size Fort DC
Small 10

Notes

SEE WIKIPEDIA ENTRY: Snake



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways evil (any) +
Challenge Rating1/2 +
EnvironmentTemperate marshes in an evil-aligned plane +
Level Adjustment+
SizeSmall +
SubtypeExtraplanar +
TypeMagical Beast +