Difference between revisions of "Talk:Awesome Blow (3.5e Feat)"
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Foxwarrior (talk | contribs) (→Damage bonus: new section) |
HarrowedMind (talk | contribs) (→General: new section) |
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Did nobody else notice that this feat adds 2d6 points of damage for every 5 points of damage you deal? For a -2 to attack, that's a smidgen better than power attack. --[[User:Foxwarrior|Foxwarrior]] 18:20, 20 September 2011 (UTC) | Did nobody else notice that this feat adds 2d6 points of damage for every 5 points of damage you deal? For a -2 to attack, that's a smidgen better than power attack. --[[User:Foxwarrior|Foxwarrior]] 18:20, 20 September 2011 (UTC) | ||
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+ | == General == | ||
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+ | Corrected a small typo, although I think the wording needs to be worked a bit: it took me four reads to understand that you can either take a -2 penalty or simply add the effect to a critical strike. [[User:HarrowedMind|-HarrowedMind]] 21:11, 20 September 2011 (UTC) |
Revision as of 21:11, 20 September 2011
Almost a perfect copy
Doesn't this already exist? Why dupe it, there's not much which has changed here. -- Eiji-kun 13:36, 15 August 2011 (UTC)
- Actually Eiji there are several variations in it, first and foremost, you dont have to be a large creature to take this one, also this one activates off of critical strikes as well, the other does not, this one is harder to resist, being 5 + damage dealt rather than DC being just the damage dealt. This feat also allows for opponents to be sent flying more than only 10 feet, it has a scaling progression, the more damage your dealing, the further back you can knock your opponent, the original is 10 ft period. Also, after discussion on IRC, the prerequistes were also lowered to only requiring an 18 strength, so its far easier to obtain. I feel there are enough differences there to quantify its existance. The-Marksman 11:57, 16 August 2011 (UTC)
- Fair nuff. Didn't catch so many differences on the first look. -- Eiji-kun 11:58, 16 August 2011 (UTC)
Ratings
ThunderGod Cid is neutral on this article and rated it 2 of 4. | |
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I think this could easily be something granted to every character as a normal combat option in a similar fashion to what Tome did with Power Attack, but for now the prereqs have been lowered sufficiently that the Strength requirement is not quite as egregious as it previously was. Although it still may require you to build your whole character around its uses, it can serve a function with a spiked chain and/or Stand Still build, since it doesn't specify that the movement doesn't provoke attacks of opportunity. |
Damage bonus
Did nobody else notice that this feat adds 2d6 points of damage for every 5 points of damage you deal? For a -2 to attack, that's a smidgen better than power attack. --Foxwarrior 18:20, 20 September 2011 (UTC)
General
Corrected a small typo, although I think the wording needs to be worked a bit: it took me four reads to understand that you can either take a -2 penalty or simply add the effect to a critical strike. -HarrowedMind 21:11, 20 September 2011 (UTC)