Talk:Awesome Blow (3.5e Feat)
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Ratings[edit]
Foxwarrior likes this article and rated it 3 of 4. | |
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The throw distance is very satisfying and useful in a variety of situations, and while the bonus damage might be a bit excessive, it is not far too much for a VH feat. |
Fluffykittens likes this article and rated it 3 of 4. | |
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A vast improvement over the SRD version. |
ThunderGod Cid is neutral on this article and rated it 2 of 4. | |
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I think this could easily be something granted to every character as a normal combat option in a similar fashion to what Tome did with Power Attack, but for now the prereqs have been lowered sufficiently that the Strength requirement is not quite as egregious as it previously was. Although it still may require you to build your whole character around its uses, it can serve a function with a spiked chain and/or Stand Still build, since it doesn't specify that the movement doesn't provoke attacks of opportunity. |
Almost a perfect copy[edit]
Doesn't this already exist? Why dupe it, there's not much which has changed here. -- Eiji-kun 13:36, 15 August 2011 (UTC)
- Actually Eiji there are several variations in it, first and foremost, you dont have to be a large creature to take this one, also this one activates off of critical strikes as well, the other does not, this one is harder to resist, being 5 + damage dealt rather than DC being just the damage dealt. This feat also allows for opponents to be sent flying more than only 10 feet, it has a scaling progression, the more damage your dealing, the further back you can knock your opponent, the original is 10 ft period. Also, after discussion on IRC, the prerequistes were also lowered to only requiring an 18 strength, so its far easier to obtain. I feel there are enough differences there to quantify its existance. The-Marksman 11:57, 16 August 2011 (UTC)
- Fair nuff. Didn't catch so many differences on the first look. -- Eiji-kun 11:58, 16 August 2011 (UTC)
Damage bonus[edit]
Did nobody else notice that this feat adds 2d6 points of damage for every 5 points of damage you deal? For a -2 to attack, that's a smidgen better than power attack. --Foxwarrior 18:20, 20 September 2011 (UTC)
- Pretty bad Im almost a year late, but with that said: Just for the record, it doesnt actually deal extra dice damage directly, its strictly a knockback effect unless the distance they were knocked back exceeds the physically available space, its when they hit an obstacle before completeing their movement that they take extra damage and its only 1d6, not 2, just sayin'. The-Marksman 00:44, 18 September 2012 (UTC)
- 10 feet per 5 damage, and 1d6 extra damage per 5 feet not traveled. That's 2d6 extra damage per 5 damage dealt if you attack someone who's standing next to a wall. --50.47.36.22 01:44, 18 September 2012 (UTC)
- At least until the wall's destroyed. Or the opponent wises up and gets the hell away from the wall. --Luigifan18 (talk) 14:37, 10 November 2012 (UTC)
- With a 40 damage hit (rather low at higher levels), you can still take significant damage when the wall's 40 feet away. --Foxwarrior (talk) 17:52, 10 November 2012 (UTC)
- 40 damage in a single hit? Low for higher levels? ...For martial adepts, sure. For spellcasters and psionic characters, definitely (too bad you can't make a spell an awesome blow unless it's a melee touch spell!) For anyone else? Uh... I'm quite sure that weapon damage doesn't scale with level, and adding 1 Strength every 4 levels means +1 or +2 damage every 8 levels (or +1 every 16 levels)... so for something like a fighter or barbarian, doing over 40 damage with a single attack is kinda hard at any level. You'd need to find a way to pile up a ludicrous amount of damage roll bonuses. Are you talking about high levels or epic levels?!? Is there something I'm missing here? --Luigifan18 (talk) 21:00, 10 November 2012 (UTC)
- Martial adepts are an example, and as a feat, only people who can use it well will take it. Okay, a level 10 Barbarian: 20 Strength, +2 for level, +6 for an item, +2 for large size somehow, gives 30. Use a +1 large greatsword with three of those +1d6 damage enchantments for a total of 6d6+16. To finish up, you have to power attack away two points of attack bonus. --Foxwarrior (talk) 21:16, 10 November 2012 (UTC)
- I don't get your math. I see rolling 18 for Strength and adding 2 points as you level up to reach 20 Strength, which provides a modifier of +5. After that... what numbers are being applied to what? If you have +6 Strength from an item and +2 from being Large, that's 28 Strength, which provides a modifier of +9. After that... a +1 magic weapon means +1 to damage rolls... then what? --Luigifan18 (talk) 21:52, 10 November 2012 (UTC)
- You missed +2 from race, and +1d6 from each of flaming, frost, and shock (or similar things). Attack bonuses often scale faster than armor bonuses, so it's likely that sacrifice more than 2 points of attack with Power Attack would be fine. And, of course, there are a massive number of other feats and things about to boost single hit damage, which you want if you're using this ridiculous feat. --Foxwarrior (talk) 22:34, 10 November 2012 (UTC)
General[edit]
Corrected a small typo, although I think the wording needs to be worked a bit: it took me four reads to understand that you can either take a -2 penalty or simply add the effect to a critical strike. -HarrowedMind 21:11, 20 September 2011 (UTC)
- ...Critical hit. --Luigifan18 (talk) 14:35, 10 November 2012 (UTC)
- Just got to review the grammar edits and they look great! Thanks for those corrections Luigifan18, that does make it much more clear. The-Marksman (talk) 10:28, 7 November 2017 (MST)