Difference between revisions of "Liber Demonica (3.5e Sourcebook)/LD3"

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* [[Jerren (3.5e Race)|Jerren]]
 
* [[Jerren (3.5e Race)|Jerren]]
 
=== Variant Tieflings ===
 
 
The basic tiefling, as presented in this volume, is extremely useful, but not very specific as to their origins. The various tieflings listed below are more specific in their origins, allowing for more customization for those that want it. Note that these races omit various sections of the normal racial template - these are assumed to be identical to ordinary tieflings.
 
 
* [[Armanite-born (3.5e Race)|Armanite-Born]]
 
  
 
== Demonic Classes ==
 
== Demonic Classes ==

Latest revision as of 18:26, 14 August 2012

Chapter 3: Those That Would Traffic With Demons

The power that can be offered by the Abyss is great indeed, for those who dare to claim it. This section lists many tools and materials that players may wish to use, and that the GM can also use to make their demon-allied NPCs and monsters more unique.

Demonic Races[edit]

There are a few races that are irrevocably tainted with demonic energies. While any mortal being has the potential of returning to the Abyss that it originally came from, some of them are much closer to it than others. The most notable of these are listed below.

Demonic Classes[edit]

There are many ways to draw upon the power of the demonic, both for those beginning their careers as adventurers and those who want to expand their repertoire after already becoming experienced. This volume has one base class (the abyssal warlock), and several prestige classes, listed below.

Name Description
Abyssal Blackguard A knight of the Abyss, serving their lord with the power of their sword.
Fleshcrafter, Liber Demonica A student of the obyriths, the fleshcrafter transforms their own body and those of others.
Warlock, Abyssal An invocation-user that serves dark Abyssal masters.

Demonic Feats[edit]

This section lists all the feats designed for this volume. While many are specific to those aligned with demons or demonically-inclined, some are useful for everyone.

Name Description Type
Abaddon's Hatred You strike down your enemies with the hatred of Abaddon. Minion
Alchemical Mastery You can use alchemical items with great skill. General
Armour Training A better, more-scaleable version of the PHB armour proficiency feats. Fighter
Assassination Training You have been trained in the art of the swift, stealthy kill. Fighter
Attack on the Run A better, easier to take version of the PHB move-and-attack feats. Fighter
Baphomet's Stature You gain immense presence, just like Baphomet. Minion
Blood of Stone You laugh off the blows of foes as they shatter against your weathered hide. Fighter
Burst of Speed A better, more useful version of the Run feats. General
Combat Expertise, MS Variant A better, more-scaleable version of the PHB feat. Fighter
Combat Reflexes, MS Variant A better, more accessible version of the PHB feat. Fighter
Demogorgon's Insanity Your touch spreads the madness at the heart of Demogorgon's being. Minion
Dodge, MS Variant A better, more usable version of the PHB feat. Fighter
Fraz-Urb'luu's Duality You become like a devil, but not, just like your master Fraz-Urb'luu. Minion
Graft Flesh You take bits from one creature and add it to others. Item Creation
Graz'zt's Shadows The ghosts of Graz'zt protect you. Minion
Improved Combat Maneuver A better, neater version of multiple PHB feats relating to combat maneuvers. Fighter
Improved Feint, MS Variant A better, easier-to-take version of the PHB feat. Fighter
Improved Unarmed Strike, MS Variant A better, more accessible version of the PHB feat. Fighter
Juiblex's Slime Your skin seeps the foulness of Juiblex. Minion
Orcus' Affinity Undead see you as another undead creature. Minion
Pale Night's Veil You can cover yourself in Pale Night's shroud. Minion
Pazuzu's Freedom You are hard to stop, just like Pazuzu. Minion
Precise Shot, MS Variant A variant Precise Shot that doesn't make us cry. Fighter
Ruination of Malcanthet Despite the poison in your soul, Malcanthet's supreme trickery and disguise hides it all. Minion
Servant of the Obyrith You swear eternal allegiance to the obyrith, the original lords of the Abyss. Minion
Tentacles of Dagon You gain tentacles, in the image of your lord Dagon. Minion
Thrall to Demon You bind yourself to a demon lord, gaining some power over their portfolio. Minion
Toughness, Grimoire Your preternatural toughness is the stuff of legends, allowing you to remain standing despite immense physical punishment. General
Two-Weapon Defense, MS Variant A better, more-scaleable version of the PHB feat. Fighter
Two-Weapon Fighting, MS Variant A better, more-scaleable version of the PHB feat. Fighter
Venom of Obox-ob Your poisons are like those of Obox-ob himself. Minion
Weapon Focus, MS Variant A better, more-scaleable version of the PHB feat. Fighter
Yeenoghu's Victory When you're taking down little things, Yeenoghu's power makes itself shown. Minion

Demonic Items[edit]

While they are not the prolific crafters that their devil cousins are, demons have created some magical items that are in more-or-less common use. These aren't very standard, however - due the demons' love of individuality and creative approach, most of these tend to look very different to each other.

Name Description
Demon Armour, Greater A demon armour at the price quoted which doesn't make us cry.
Demon Armour, Lesser Demon armour priced at something that doesn't make us cry.
Demon Weapon, Least This is the weakest of all demon weapons, with a lesser demon essence bound into it.
Demon Weapon, Lesser A slightly stronger demon weapon, containing a lesser demonic essence.

Demonic Grafts[edit]

For the truly depraved or desperate, grafts are magically-preserved organs, limbs or tissues that are affixed directly to the bodies of others. While they are disgusting, and few would willingly undertake to have them implanted, they offer considerable power.

Gaining grafts: A graft 'uses up' a magic item slot, as if it were a magic item itself. Additionally, no creature can possess a graft which has a higher level than their own (or is a higher level than their CR, if they don't have levels). In order to receive a graft, a creature must be either willing or immobilized. The entire process requires an hour, and is excruciatingly painful, dealing 10% of a creature's full normal hit points in hit point burn (this cannot be healed by magic, and can only recover naturally). Aside from the lack of magic item slots, there is no limit to how many grafts a creature can receive.

Removing grafts: Grafts are generally permanent once attached, as they become part of the body of whoever they were attached to. In order to remove them, they must be manually severed, which requires a coup de grace action. This is also painful, dealing 10% of the creature's full normal hit points in hit point burn (see above). Additionally, half of this damage never heals, except by long-term care from a creature with at least 7 ranks in Heal, or from a regenerate spell.

Grafts and appearance: Grafts tend to look unsightly in the extreme. A creature with at least one graft receives a -2 penalty on any checks required to interact with non-evil individuals. A creature which has three or more grafts instead takes a -4 penalty on such checks. A creature with five or more grafts takes a -8 penalty on such checks.

Name Level Description
Babau Skin 14th The skin of a babau, which makes the recipient slick with acid and tough.
Balor Blood 7th The blood of a balor, which sheds flames from its user and destroys their enemies.
Bar-lgura Arm 8th A bar-lgura's arm, with all its strength.
Demon Heart 6th The heart of a demon, which fills those that carry it with unending rage.
Eye of the Obyrith 12th The eye of an obyrith, giving its user powerful vision.
Face of the Obyrith 7th The face of an ekolid, giving its user a form of madness.
Feet of the Nalfeshnee 5th The feet of a nalfeshnee, giving the user a powerful stomp.
Jaw of the Abyss 10th The mouth of a klurichir, mounted on the stomach.
Maurezhi Tongue 6th The tongue of a maurezhi, giving its user a powerful attack, and the ability to move fast and trip their foes.
Molydeus Snake 11th The snake of a molydeus, which watches over the recipient and strikes their enemies.
Sacrificial Sac 3rd A large pouch from a mane, designed to explode upon death.
Third Eye of Damnation 11th A demonic eye which corrupts the minds of those that see it.
Vocal Cords of the Vrock 10th The voicebox of a vrock, which gives its recipient the ability to deliver horrid shrieks that stun their enemies.

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