Difference between revisions of "Maintenance (3.5e Spell)"
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Revision as of 04:39, 19 September 2012
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Abjuration | |
Level: | Cleric 4, Greed 4, Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 1 round/level |
Saving Throw: | None (harmless) |
Spell Resistance: | No |
This spell makes any objects in your possession stay with you as if they were compelled by magnetic force. Objects that you are wielding or carrying cannot be taken or pilfered from you, whether by a normal pickpocket or even a phantasmal thiefSpC spell. You cannot be persuaded to give up your weapons by any means, even when charmed or dominated. Your equipment is also granted protection from being disarmed or sundered. If you choose to voluntarily drop your weapon, you may summon it back to your hand as a swift action without any repercussions (such as an attack of opportunity).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
ThunderGod Cidv |
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Article Balance | Very High + |
Author | ThunderGod Cid + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 4 +, Greed 4 + and Sorcerer/Wizard 4 + |
Range | Personal + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
School | Abjuration + |
Summary | Your possessions become unwilling to leave your side. + |
Title | Maintenance + |