Difference between revisions of "Greathide (3.5e Equipment)"
(Created page with "{{author |author_name=Eiji-kun |date_created=4-14-13 |status=Complete |editing=Mechanical changes on Talk. }} <onlyinclude> == Greathide == ''This armor is crafted out of the ...") |
|||
Line 27: | Line 27: | ||
Greathide can only be created from the hides of creatures with unusually thick natural armor, at least 8 or above. Skins are layered over each other like a flexible poncho or kilt, with bone structures for support in key areas. Generic greathide is made out of a patchwork of animal parts, but greathide gains a few benefits of crafted out of specific hides, as follows. | Greathide can only be created from the hides of creatures with unusually thick natural armor, at least 8 or above. Skins are layered over each other like a flexible poncho or kilt, with bone structures for support in key areas. Generic greathide is made out of a patchwork of animal parts, but greathide gains a few benefits of crafted out of specific hides, as follows. | ||
− | '''Angelhide''': Crafted from the skins of Good subtyped creatures, angelhide gives off an aura of good as if you were a good cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite evil) you have a 50% chance of treating yourself as good aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Good subtyped creatures, and a -2 Diplomacy penalty. | + | '''Angelhide''': Crafted from the skins of Good subtyped creatures, angelhide gives off an aura of good as if you were a good cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite evil) you have a 50% chance of treating yourself as good aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Good subtyped creatures, and a -2 Diplomacy penalty.<br> |
''Price: +900'' (masterwork cost included) | ''Price: +900'' (masterwork cost included) | ||
− | '''Demonhide''': Crafted from the skins of Evil subtyped creatures, demonhide gives off an aura of evil as if you were a evil cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite good) you have a 50% chance of treating yourself as evil aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Evil subtyped creatures, and a -2 Diplomacy penalty. | + | '''Demonhide''': Crafted from the skins of Evil subtyped creatures, demonhide gives off an aura of evil as if you were a evil cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite good) you have a 50% chance of treating yourself as evil aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Evil subtyped creatures, and a -2 Diplomacy penalty.<br> |
''Price: +900'' (masterwork cost included) | ''Price: +900'' (masterwork cost included) | ||
− | '''Dragonhide''': Whenever a greathide is made of the dragonhide material, they gain energy resistance 5 of the energy type appropriate to the dragon used. Unlike most energy resistance, this stacks with other sources of energy resistance. You gain a +2 circumstance bonus on Intimidate against Dragons, and a -2 Diplomacy penalty. | + | '''Dragonhide''': Whenever a greathide is made of the dragonhide material, they gain energy resistance 5 of the energy type appropriate to the dragon used. Unlike most energy resistance, this stacks with other sources of energy resistance. You gain a +2 circumstance bonus on Intimidate against Dragons, and a -2 Diplomacy penalty.<br> |
''Price: +1200'' (masterwork cost included) | ''Price: +1200'' (masterwork cost included) | ||
− | '''Heavy Fur''': Crafted from unusually hairy beasts, the fur is a great protection from cold. You are always under the extraordinary effects of ''[[SRD:Endure Elements|endure elements]]'' (cold only) and gain a +2 circumstance bonus on saves against Cold effects. | + | '''Heavy Fur''': Crafted from unusually hairy beasts, the fur is a great protection from cold. You are always under the extraordinary effects of ''[[SRD:Endure Elements|endure elements]]'' (cold only) and gain a +2 circumstance bonus on saves against Cold effects.<br> |
''Price: +900'' (masterwork cost included) | ''Price: +900'' (masterwork cost included) | ||
− | '''Wethide''': Crafted from aquatic beasts, the hide proves effective when wet with no loss in quality. You ignore the armor check penalty to swim checks, and gain a +2 circumstance bonus on saves against Water effects. | + | '''Wethide''': Crafted from aquatic beasts, the hide proves effective when wet with no loss in quality. You ignore the armor check penalty to swim checks, and gain a +2 circumstance bonus on saves against Water effects.<br> |
''Price: +600'' (masterwork cost included) | ''Price: +600'' (masterwork cost included) | ||
Revision as of 20:04, 14 April 2013
| |||||||||
Rate this article Discuss this article |
Greathide
This armor is crafted out of the extraordinary thick hides of powerful beasts, with thick layers of fur, leather, or scales arranged in layers and supported by a skeleton of bone or wood. Where traditional hide is more like wearing the skin of a creature, this has been processed into actual armor. It's very heavy, but protective and warm.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 100 gp | 200 gp | 5 | 17.5 lb. | 75 |
Medium | 100 gp | 200 gp | 5 | 35 lb. | 75 |
[Expand] Non-Standard Sizes |
---|
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
2 | -4 | 30% | 2 |
Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
Don | Don Hastily | Remove |
---|---|---|
4 minutes1 | 1 minute | 1 minute1 |
|
Greathide can only be created from the hides of creatures with unusually thick natural armor, at least 8 or above. Skins are layered over each other like a flexible poncho or kilt, with bone structures for support in key areas. Generic greathide is made out of a patchwork of animal parts, but greathide gains a few benefits of crafted out of specific hides, as follows.
Angelhide: Crafted from the skins of Good subtyped creatures, angelhide gives off an aura of good as if you were a good cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite evil) you have a 50% chance of treating yourself as good aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Good subtyped creatures, and a -2 Diplomacy penalty.
Price: +900 (masterwork cost included)
Demonhide: Crafted from the skins of Evil subtyped creatures, demonhide gives off an aura of evil as if you were a evil cleric of your level, regardless of actual alignment. When struck by an alignment specific attack (such as smite good) you have a 50% chance of treating yourself as evil aligned for 1 round. You gain a +2 circumstance bonus on Intimidate against Evil subtyped creatures, and a -2 Diplomacy penalty.
Price: +900 (masterwork cost included)
Dragonhide: Whenever a greathide is made of the dragonhide material, they gain energy resistance 5 of the energy type appropriate to the dragon used. Unlike most energy resistance, this stacks with other sources of energy resistance. You gain a +2 circumstance bonus on Intimidate against Dragons, and a -2 Diplomacy penalty.
Price: +1200 (masterwork cost included)
Heavy Fur: Crafted from unusually hairy beasts, the fur is a great protection from cold. You are always under the extraordinary effects of endure elements (cold only) and gain a +2 circumstance bonus on saves against Cold effects.
Price: +900 (masterwork cost included)
Wethide: Crafted from aquatic beasts, the hide proves effective when wet with no loss in quality. You ignore the armor check penalty to swim checks, and gain a +2 circumstance bonus on saves against Water effects.
Price: +600 (masterwork cost included)
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor
Arcane Spell Failure | 30% + |
Armor Bonus | +5 + |
Armor Check | -4 + |
Author | Eiji-kun + |
Cost | 100 gp + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | +2 + |
Rating | Undiscussed + |
Summary | Hide made from unusually thick skins, its more protective but also much heavier. Greathide has several options available to it depending on material. + |
Title | Greathide + |
Type | Medium + |
Weight | 35 lb. + |