Difference between revisions of "Red Sewers (3.5e Quest)"
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*NOTE* This has been prepared for two-three level One Charecters *NOTE* | *NOTE* This has been prepared for two-three level One Charecters *NOTE* | ||
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After many weeks of people disappearing in the town of Hinter Harbor, the town Mayor has placed a bounty (About 100-125 Gp per PC) for anyone who can find and bring the abducter to him, dead or alive. This has brought mighty attention to the small town, mercenaries have come in great number in hopes to recieve the bounty. The town, bustling with news of what has been happening, is eerily empty by night. | After many weeks of people disappearing in the town of Hinter Harbor, the town Mayor has placed a bounty (About 100-125 Gp per PC) for anyone who can find and bring the abducter to him, dead or alive. This has brought mighty attention to the small town, mercenaries have come in great number in hopes to recieve the bounty. The town, bustling with news of what has been happening, is eerily empty by night. | ||
− | '''Town Description''': The town has two street. A East/South road (Aderen) that ends (East) into the dock and the West leading into the grasslnads. The North/South road (Mourith) both lead into a dirt road that travel along the coast. At the corner North-East Corner has the Inn, south of the Iron Smith. Across Mourith Road from the inn is the local Tavern (Gilded Lion). West of the Gilded Lion is the Church. Across the street from the Inn is th Bank. West of the Bank is the Goods Store. West of the Inn is the Boat House. North-East of the Inn is a large courtyard with a Well and a Gallows. The courtyards' North-East side is surrounded by the Jail/Courthouse. | + | '''Town Description''': The town has two street. A East/South road (Aderen) that ends (East) into the dock and the West leading into the grasslnads. The North/South road (Mourith) both lead into a dirt road that travel along the coast. At the corner North-East Corner has the Inn, south of the Iron Smith. Across Mourith Road from the inn is the local Tavern (Gilded Lion). West of the Gilded Lion is the Church. Across the street from the Inn is th Bank. West of the Bank is the Goods Store. West of the Inn is the Boat House. North-East of the Inn is a large courtyard with a Well and a Gallows. The courtyards' North-East side is surrounded by the Jail/Courthouse. To the South of the Goods Store, there is the entrance to the sewers. |
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+ | Player can start in multiple of ways or places. Commonly, it's allways the 'Tavern' or 'Bar', or the players can be a band of Mercenaries hoping to split the gold and their are sleeping in the Inn or they might be some local residence. The starting time is '''Dawn''': | ||
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+ | Some of the buldings are closed, but the Inn, Jail/Courthouse, Basic Goods store and Iron Smith. The players (Depending on how you start) may enter any of these buildings. They players may buy, sell and talk with any of the owners of these buildings, but try and make it obvious that the players should go to the Courthouse and talk to the Mayor. As to yourself, you may stock all the shops to your own liking (I personaly filled them up with minor tools). The players may preform Gather Knoweledge rolls against NPC's for knowledge. The average knowledge for NPC's are as follow: | ||
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+ | '''Average Knowledge from Gather Information Rolls:''' | ||
+ | '''1-9:''' The target will have next to no information on the subject. | ||
+ | '''10-15:''' Some common Knowledge on the town and recent events are know like the disappearances occur at night. | ||
+ | '''16-20:''' More uncommon Knowledge might be that the town used to have a sewer system or the disappearances never happen in a house. | ||
+ | '''21-25:''' Much more rare information is that the city was built on a crypt or that a entrance to the sewers are South of town. | ||
+ | '''26+:''' The most unknown knowledge is that the Crypt was origanaly housed Vampires. |
Revision as of 17:09, 19 November 2013
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- NOTE* This has been prepared for two-three level One Charecters *NOTE*
After many weeks of people disappearing in the town of Hinter Harbor, the town Mayor has placed a bounty (About 100-125 Gp per PC) for anyone who can find and bring the abducter to him, dead or alive. This has brought mighty attention to the small town, mercenaries have come in great number in hopes to recieve the bounty. The town, bustling with news of what has been happening, is eerily empty by night.
Town Description: The town has two street. A East/South road (Aderen) that ends (East) into the dock and the West leading into the grasslnads. The North/South road (Mourith) both lead into a dirt road that travel along the coast. At the corner North-East Corner has the Inn, south of the Iron Smith. Across Mourith Road from the inn is the local Tavern (Gilded Lion). West of the Gilded Lion is the Church. Across the street from the Inn is th Bank. West of the Bank is the Goods Store. West of the Inn is the Boat House. North-East of the Inn is a large courtyard with a Well and a Gallows. The courtyards' North-East side is surrounded by the Jail/Courthouse. To the South of the Goods Store, there is the entrance to the sewers.
Player can start in multiple of ways or places. Commonly, it's allways the 'Tavern' or 'Bar', or the players can be a band of Mercenaries hoping to split the gold and their are sleeping in the Inn or they might be some local residence. The starting time is Dawn:
Some of the buldings are closed, but the Inn, Jail/Courthouse, Basic Goods store and Iron Smith. The players (Depending on how you start) may enter any of these buildings. They players may buy, sell and talk with any of the owners of these buildings, but try and make it obvious that the players should go to the Courthouse and talk to the Mayor. As to yourself, you may stock all the shops to your own liking (I personaly filled them up with minor tools). The players may preform Gather Knoweledge rolls against NPC's for knowledge. The average knowledge for NPC's are as follow:
Average Knowledge from Gather Information Rolls: 1-9: The target will have next to no information on the subject. 10-15: Some common Knowledge on the town and recent events are know like the disappearances occur at night. 16-20: More uncommon Knowledge might be that the town used to have a sewer system or the disappearances never happen in a house. 21-25: Much more rare information is that the city was built on a crypt or that a entrance to the sewers are South of town. 26+: The most unknown knowledge is that the Crypt was origanaly housed Vampires.