Difference between revisions of "SRD:Light Weapon"
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An unarmed strike is always considered a light weapon. | An unarmed strike is always considered a light weapon. | ||
− | [[ | + | {| class="zebra d20" |
− | + | |+ | |
− | + | {{Anchor|Table: Light Weapons}} | |
− | + | |- | |
− | + | ! Align="left" | Simple Weapons !! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight<sup>[[#1|1]]</sup> !! Type<sup>[[#2|2]]</sup> | |
− | + | |- | |
− | + | !colspan="8" | ''Unarmed Attacks'' | |
− | + | |- | |
− | </ | + | | Align="left" | [[SRD:Gauntlet|Gauntlet]] || 2 gp || 1d2 || 1d3 || ×2 || — || 1 lb. || Bludgeoning |
+ | |- | ||
+ | | Align="left" | [[SRD:Unarmed Strike|Unarmed strike]] || — || 1d2'''<sup>[[#3|3]]</sup>''' || 1d3'''<sup>[[#3|3]]</sup>''' || ×2 || — || — || Bludgeoning | ||
+ | |- | ||
+ | ! colspan="8" |''Light Melee Weapons'' | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Dagger|Dagger]] || 2 gp || 1d3 || 1d4 || 19–20/×2 || 10 ft. || 1 lb. || Piercing or slashing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Punching Dagger|Dagger, punching]] || 2 gp || 1d3 || 1d4 || ×3 || — || 1 lb. || Piercing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Spiked Gauntlet|Gauntlet, spiked]] || 5 gp || 1d3 || 1d4 || ×2 || — || 1 lb. || Piercing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Light Mace|Mace, light]] || 5 gp || 1d4 || 1d6 || ×2 || — || 4 lb. || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Sickle|Sickle]] || 6 gp || 1d4 || 1d6 || ×2 || — || 2 lb. || Slashing | ||
+ | |- | ||
+ | | colspan="8" | | ||
+ | |- | ||
+ | ! Align="left" | Martial Weapons !! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight1 !! Type<sup>[[#2|2]]</sup> | ||
+ | |- | ||
+ | ! colspan="8" |''Light Melee Weapons'' | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Throwing Axe|Axe, throwing]] || 8 gp || 1d4 || 1d6 || ×2 || 10 ft. || 2 lb. || Slashing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Light Hammer|Hammer, light]] || 1 gp || 1d3 || 1d4 || ×2 || 20 ft. || 2 lb. || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Handaxe|Handaxe]] || 6 gp || 1d4 || 1d6 || ×3 || — || 3 lb. || Slashing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Kukri|Kukri]] || 8 gp || 1d3 || 1d4 || 18–20/×2 || — || 2 lb. || Slashing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Light Pick|Pick, light]] || 4 gp || 1d3 || 1d4 || ×4 || — || 3 lb. || Piercing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Sap|Sap]] || 1 gp || 1d4'''<sup>[[#3|3]]</sup>''' || 1d6'''<sup>[[#3|3]]</sup>''' || ×2 || — || 2 lb. || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Light Shield|Shield, light]] || special || 1d2 || 1d3 || ×2 || — || special || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Armor Spikes|Spiked armor]] || special || 1d4 || 1d6 || ×2 || — || special || Piercing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Light Shield#Enhancements|Spiked shield, light]] || special || 1d3 || 1d4 || ×2 || — || special || Piercing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Short Sword|Sword, short]] || 10 gp || 1d4 || 1d6 || 19–20/×2 || — || 2 lb. || Piercing | ||
+ | |- | ||
+ | | colspan="8" | | ||
+ | |- | ||
+ | ! Align="left" | Exotic Weapons !! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight<sup>[[#1|1]]</sup> !! Type<sup>[[#2|2]]</sup> | ||
+ | |- | ||
+ | ! colspan="8" |''Light Melee Weapons'' | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Kama|Kama]] || 2 gp || 1d4 || 1d6 || ×2 || — || 2 lb. || Slashing | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Nunchaku|Nunchaku]] || 2 gp || 1d4 || 1d6 || ×2 || — || 2 lb. || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Sai|Sai]] || 1 gp || 1d3 || 1d4 || ×2 || 10 ft. || 1 lb. || Bludgeoning | ||
+ | |- | ||
+ | | Align="left" | [[SRD:Siangham|Siangham]] || 3 gp || 1d4 || 1d6 || ×2 || — || 1 lb. || Piercing | ||
+ | |- | ||
+ | | class="foot" colspan="8" | | ||
+ | # <span id="1">Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.</span> | ||
+ | # <span id="2">When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the [[SRD:Double Weapon|double weapon]] is a different type if the entry specifies “/.”</span> | ||
+ | # <span id="3">The weapon deals [[SRD:Nonlethal Damage|nonlethal damage]] rather than lethal damage.</span> | ||
+ | # <span id="4">Reach weapon.</span> | ||
+ | # <span id="5">[[SRD:Double Weapon|Double weapon]].</span> | ||
+ | |} | ||
Latest revision as of 05:52, 11 March 2014
Light Weapons[edit]
A light weapon is easier to use in one’s off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder’s Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or one-half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only.
An unarmed strike is always considered a light weapon.
Simple Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
---|---|---|---|---|---|---|---|
Unarmed Attacks | |||||||
Gauntlet | 2 gp | 1d2 | 1d3 | ×2 | — | 1 lb. | Bludgeoning |
Unarmed strike | — | 1d23 | 1d33 | ×2 | — | — | Bludgeoning |
Light Melee Weapons | |||||||
Dagger | 2 gp | 1d3 | 1d4 | 19–20/×2 | 10 ft. | 1 lb. | Piercing or slashing |
Dagger, punching | 2 gp | 1d3 | 1d4 | ×3 | — | 1 lb. | Piercing |
Gauntlet, spiked | 5 gp | 1d3 | 1d4 | ×2 | — | 1 lb. | Piercing |
Mace, light | 5 gp | 1d4 | 1d6 | ×2 | — | 4 lb. | Bludgeoning |
Sickle | 6 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing |
Martial Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
Light Melee Weapons | |||||||
Axe, throwing | 8 gp | 1d4 | 1d6 | ×2 | 10 ft. | 2 lb. | Slashing |
Hammer, light | 1 gp | 1d3 | 1d4 | ×2 | 20 ft. | 2 lb. | Bludgeoning |
Handaxe | 6 gp | 1d4 | 1d6 | ×3 | — | 3 lb. | Slashing |
Kukri | 8 gp | 1d3 | 1d4 | 18–20/×2 | — | 2 lb. | Slashing |
Pick, light | 4 gp | 1d3 | 1d4 | ×4 | — | 3 lb. | Piercing |
Sap | 1 gp | 1d43 | 1d63 | ×2 | — | 2 lb. | Bludgeoning |
Shield, light | special | 1d2 | 1d3 | ×2 | — | special | Bludgeoning |
Spiked armor | special | 1d4 | 1d6 | ×2 | — | special | Piercing |
Spiked shield, light | special | 1d3 | 1d4 | ×2 | — | special | Piercing |
Sword, short | 10 gp | 1d4 | 1d6 | 19–20/×2 | — | 2 lb. | Piercing |
Exotic Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight1 | Type2 |
Light Melee Weapons | |||||||
Kama | 2 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing |
Nunchaku | 2 gp | 1d4 | 1d6 | ×2 | — | 2 lb. | Bludgeoning |
Sai | 1 gp | 1d3 | 1d4 | ×2 | 10 ft. | 1 lb. | Bludgeoning |
Siangham | 3 gp | 1d4 | 1d6 | ×2 | — | 1 lb. | Piercing |
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