Difference between revisions of "Mystic Eyes: All Seeing White Eyes (3.5e Feat)"

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<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
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|name=Mystic Eyes: All Seeing White Eyes
 
|types=Heritage
 
|types=Heritage
 
|summary=<!-- A short summary of the feat -->
 
|summary=<!-- A short summary of the feat -->
|prereqs=Spot 20 ranks, Search 20 ranks, [[White Eye Heritage (3.5e Feat)|White Eye Heritage]], [[Improved White Eye Heritage (3.5e Feat)|Improved White Eye Heritage]], [[Extended White Eye (3.5e Feat)|Extended White Eye]], [[Persistent White Eye (3.5e Feat)|Persistent White Eye]], [[Greater White Eye Heritage (3.5e Feat)|Greater White Eye Heritage]]
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|prereqs=Spot 20 ranks, Search 20 ranks, [[Mystic Eyes: White Eyes of the Divine (3.5e Feat)|Mystic Eyes: White Eyes of the Divine]], [[Improved Mystic Eyes: White Eyes of the Divine (3.5e Feat)|Improved Mystic Eyes: White Eyes of the Divine]], [[Extended Mystic Eyes (3.5e Feat)|Extended Mystic Eyes]], [[Persistent Mystic Eyes (3.5e Feat)|Persistent Mystic Eyes]], [[Greater Mystic Eyes: White Eyes of the Divine (3.5e Feat)|Greater Mystic Eyes: White Eyes of the Divine]]
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=As a full round action you may enter an advanced and very taxing form of the white eye enhanced vision state,  call All-sight.  All-Sight grants the benefits of being under an [[Eye_of_the_Gods_(3.5e_Spell)|Eye of the Gods]] spell with all your vision modes active and extending out to that range.  Each round of All-Sight uses 10 rounds of your normal enhanced vision state and causes you to gain 5 points of [[Mindbreak (3.5e Variant Rule)|madness]] each round.
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|benefit=You gain the following Mystic Eyes Techniques:
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*'''All-Sight (10th) {{Su}}''': As a full round action you may enter an advanced and very taxing form of the white eye enhanced vision state,  call All-sight.  All-Sight grants the benefits of being under an [[Eye_of_the_Gods_(3.5e_Spell)|Eye of the Gods]] spell with all your vision modes active and extending out to that range.  Each round of All-Sight causes you to gain 2 points of [[Mindbreak (3.5e Variant Rule)|madness]].  All-sight lasts for 1 minute (not increased by Persistent Mystic eyes), you may not dismiss this effect early.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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|special=You may not take any Mystic Eyes feats that have a color in their name other than White.
 
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Revision as of 17:58, 3 March 2018


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Author: Grog_toad (talk)
Date Created: 2/19/2018
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Mystic Eyes: All Seeing White Eyes [Heritage] Prerequisites: Spot 20 ranks, Search 20 ranks, Mystic Eyes: White Eyes of the Divine, Improved Mystic Eyes: White Eyes of the Divine, Extended Mystic Eyes, Persistent Mystic Eyes, Greater Mystic Eyes: White Eyes of the DivineBenefit: You gain the following Mystic Eyes Techniques:

  • All-Sight (10th) (Su): As a full round action you may enter an advanced and very taxing form of the white eye enhanced vision state, call All-sight. All-Sight grants the benefits of being under an Eye of the Gods spell with all your vision modes active and extending out to that range. Each round of All-Sight causes you to gain 2 points of madness. All-sight lasts for 1 minute (not increased by Persistent Mystic eyes), you may not dismiss this effect early.

Special: You may not take any Mystic Eyes feats that have a color in their name other than White.



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