Difference between revisions of "Mending Spirit (5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 17: Line 17:
 
*You now know the {{SRD5|Mending}} cantrip. Wisdom is your spellcasing modifier for this spell.
 
*You now know the {{SRD5|Mending}} cantrip. Wisdom is your spellcasing modifier for this spell.
  
*'''Healing Spirit'''- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed the amount of Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.  
+
*'''Healing Spirit'''- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed your 1 Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.  
  
 
For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.
 
For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.

Revision as of 20:57, 4 December 2019

Winter Cleaning
Snowflakes.png
This page has been identified as having problems, either major or minor, that lead a user to believe its quality is not up to par with wiki standards. The following areas were specifically noted as needing improvement:

Too much burst healing from a single feat when compared to what similar feats allow


If you would like to help improve the indicated sections, you may directly edit the page if allowed by editing restrictions. If editing restrictions ask that you not make needed changes, or you disagree with the application of this template to the article, please discuss the issues further on the talk page. If the reason behind placement of this template on the article is found to be inapplicable or wrong, or the issues prompting the call for additional work have been sufficiently addressed, the winter cleaning template will be removed. See Winter Cleaning for additional information.


Homebrew.png
Author: Iskerbabble (talk)
Date Created: 12/2/19
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Mending Spirit  (Feat)
Prerequisite: You must be a Dragon Clan Namekian
You gain the following abilities and benefits.

  • You now know the Mending cantrip. Wisdom is your spellcasing modifier for this spell.
  • Healing Spirit- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed your 1 Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.

For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.



Back to Main Page5x5eCharacter OptionsFeats

AuthorIskerbabble +
Canontrue +
Identifier5e Feat +
Is Feattrue +
PrerequisiteYou must be a Dragon Clan Namekian +
RatingUnrated +
SummaryYou have developed rare powers among the Dragon Clan, the power to mend and heal +
TitleMending Spirit +