Difference between revisions of "Weave Incarnate (3.5e Prestige Class)"
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Beings, which Weave is part of, can acquire some kind of unity with It. By doing so all spells known are seen just as clay, able to change shape however They please. | Beings, which Weave is part of, can acquire some kind of unity with It. By doing so all spells known are seen just as clay, able to change shape however They please. | ||
− | ===Becoming a | + | ===Becoming a Weave Incarnate=== |
− | + | Those innate spellcasters who seek increasing their freedom in manipulating the Weave can focus their growth in power on their heritage. That allows to deepen the knowledge of how their are connected with Art and thus increase their capibilities to the point of becoming the Weave themselves. | |
{{3.5e Prestige Class Prereqs | {{3.5e Prestige Class Prereqs | ||
− | |alignment= | + | |alignment= any |
− | + | |race= any | |
− | |race= | + | |skills= Spellcraft 15 ranks, Knowledge (Arcane) 15 ranks |
− | |skills= | + | |feats= Any three metamagic feats, |
− | |feats= | + | |spellcasting= Ability to cast spontaneously 7th level arcane spells, or spells from 5 schools of at least 5th level |
− | |spellcasting= | ||
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}} | }} | ||
{{3.5e Class Simple | {{3.5e Class Simple | ||
|prestige=true | |prestige=true | ||
− | |classname= | + | |classname=Weave Incarnate |
− | |hitdie= | + | |hitdie=6 |
− | |length= | + | |length=5 |
− | |bab= | + | |bab=Poor |
− | |fort= | + | |fort=Poor |
− | |ref= | + | |ref=Poor |
− | |will= | + | |will=Good |
− | |special1= | + | |special1=Bonus metamagic feat, Accumulation of Magic |
− | |special2= | + | |special2=Weave Alteration |
− | |special3= | + | |special3=Weave Alteration |
− | |special4= | + | |special4=Weave Alteration |
− | |special5= | + | |special5=Weave Alteration |
− | + | |skillpoints=2 | |
− | + | |skills= | |
− | + | Concentration, | |
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− | |skillpoints= | ||
− | |skills= | ||
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− | Concentration, | ||
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Craft, | Craft, | ||
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Diplomacy, | Diplomacy, | ||
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Intimidate, | Intimidate, | ||
− | + | Knowledge (arcane), | |
− | Knowledge | ||
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Profession, | Profession, | ||
Ride, | Ride, | ||
Search, | Search, | ||
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Spellcraft, | Spellcraft, | ||
Spot, | Spot, | ||
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}} | }} | ||
====Class Features==== | ====Class Features==== | ||
− | All of the following are class features of the | + | All of the following are class features of the Weave Incarnate. |
− | '''{{Anchor|Spellcasting}}:''' At | + | '''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spontaneous spellcasting class before becoming a Weave Incarnate, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. |
− | + | '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Charisma bonus (if any). You cast spells as a Sorcerer does. | |
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− | '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an | ||
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− | You cast spells as a | ||
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'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. | '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. |
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An Archmage-like class for those who pursue mastery in metamagic.
{{{length}}}
Spontaneous Arcane Spellcasting Full
Contents
Weave Incarnate
“ | Those all powerful bookworms are so proud of their knowledge in Art even though Weave was never part of them. Nut Weave can be understood innately, to the point of becoming one with It. | ” |
—Mage becoming transcendent being |
Beings, which Weave is part of, can acquire some kind of unity with It. By doing so all spells known are seen just as clay, able to change shape however They please.
Becoming a Weave Incarnate
Those innate spellcasters who seek increasing their freedom in manipulating the Weave can focus their growth in power on their heritage. That allows to deepen the knowledge of how their are connected with Art and thus increase their capibilities to the point of becoming the Weave themselves.
Alignment: | any. |
---|---|
Race: | any. |
Skills: | Spellcraft 15 ranks, Knowledge (Arcane) 15 ranks. |
Feats: | Any three metamagic feats,. |
Spellcasting: | Ability to cast spontaneously 7th level arcane spells, or spells from 5 schools of at least 5th level. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Bonus metamagic feat, Accumulation of Magic | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Weave Alteration | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Weave Alteration | ||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Weave Alteration | ||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Weave Alteration | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
All of the following are class features of the Weave Incarnate.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spontaneous spellcasting class before becoming a Weave Incarnate, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spells: To cast a particular spell, you must have an Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Charisma bonus (if any). You cast spells as a Sorcerer does.
Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
The total number of powers you can manifest in a day is limited only by your daily power points.
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
Your powers known at each level do not increase automatically after 10th level.
You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):
1st—<-this power->, <-that power->, <-and the other power->.
2nd—<-this power->, <-that power->, <-and the other power->.
3rd—<-this power->, <-that power->, <-and the other power->.
4th—<-this power->, <-that power->, <-and the other power->.
5th—<-this power->, <-that power->, <-and the other power->.
6th—<-this power->, <-that power->, <-and the other power->.
7th—<-this power->, <-that power->, <-and the other power->.
8th—<-this power->, <-that power->, <-and the other power->.
9th—<-this power->, <-that power->, <-and the other power->.
Maximum Power Level Known: This column determines the highest level power you can learn at this level.
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Article Balance | High + |
Author | Norithus + |
Base Attack Bonus Progression | Poor + |
Class Ability | Spontaneous Arcane Spellcasting + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Racial Restrictions | any + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Concentration +, Craft +, Diplomacy +, Intimidate +, Knowledge +, Profession +, Ride +, Search +, Spellcraft + and Spot + |
Skill Points | 2 + |
Summary | An Archmage-like class for those who pursue mastery in metamagic. + |
Title | Weave Incarnate + |
Will Save Progression | Good + |