Difference between revisions of "Pinning Shot (3.5e Maneuver)"
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− | |dur=Istantaneous | + | |dur=Istantaneous; see text |
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|summary=Pin opponent with a ranged attack and deal +1d6 of extra damage. | |summary=Pin opponent with a ranged attack and deal +1d6 of extra damage. | ||
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|text=You initiate this maneuver by striking one opponent with a ranged attack. If it its the opponent take 1d6 of extra damage and must make a [[grapple]] check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage). | |text=You initiate this maneuver by striking one opponent with a ranged attack. If it its the opponent take 1d6 of extra damage and must make a [[grapple]] check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage). | ||
− | If the grapple is successful the opponent is [[pinned]] for one round (it may stil attack or do anything that doesn't require it to move).</onlyinclude> | + | If the grapple is successful the opponent is [[SRD:Pinned|pinned]] for one round (it may stil attack or do anything that doesn't require it to move).</onlyinclude> |
}} | }} | ||
Revision as of 09:34, 24 February 2021
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Ars Venatoria (Strike) | |
Level: | 2 |
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Prerequisite: | One Ars Venatoria maneuver |
Initiation Action: | 1 standard action |
Range: | Ranged Attack |
Target: | One creature |
Duration: | Istantaneous; see text |
You initiate this maneuver by striking one opponent with a ranged attack. If it its the opponent take 1d6 of extra damage and must make a grapple check to avoid being pinned (your grapple check is the maneuver's DC + the extra damage).
If the grapple is successful the opponent is pinned for one round (it may stil attack or do anything that doesn't require it to move).
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