Difference between revisions of "Critical Crystal (3.5e Equipment)"
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;Least | ;Least | ||
− | The weapon gains | + | The weapon gains a +4 to roll to confirm critical hits. |
;Lesser | ;Lesser | ||
− | As the least crystal, and the weapon | + | As the least crystal, and the weapon gains the benefit of the [[Improved Critical]] feat. This effect don't stack with similar effects from feats, magic or weapon enhancements. |
;Greater | ;Greater |
Latest revision as of 10:39, 13 September 2021
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Critical Crystal[edit]
The critical crystal glows with a white shine. The crystal stings when touched. When connected to a weapon, its business edge seems slightly keen or heavier, and faintly shines.
- Least
The weapon gains a +4 to roll to confirm critical hits.
- Lesser
As the least crystal, and the weapon gains the benefit of the Improved Critical feat. This effect don't stack with similar effects from feats, magic or weapon enhancements.
- Greater
As the lesser crystal, and the weapon may overcome immunity to critical hits one time per day per weapon bonus (up to 5). You may activate this effect as a free action, even when you would need to roll to confirm a critical hit. It lasts for one round or until you make a critical hit.
Aura: Faint (DC 17) transmutation Price: 2,000 gp (Least), 8,000 gp (Lesser), 18,000 gp (Greater)
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Crystals
the bluez in the dungeonv |
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Author | the bluez in the dungeon + |
Cost | 2,000 gp (Least) +, 8,000 gp (Lesser) + and 18,000 gp (Greater) + |
Identifier | 3.5e Equipment + |
Rating | Unrated + |
Summary | Weapon gains increased critical probability and may make critical hits to creatures normally immune. + |
Title | Critical Crystal + |