Difference between revisions of "Electro Fist (3.5e Feat)"
From Dungeons and Dragons Wiki
Line 15: | Line 15: | ||
|bab16=Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not. | |bab16=Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not. | ||
− | Special: All abilities in this feat count as a [[SRD:Special_Abilities_Overview#Supernatural| | + | Special: All abilities in this feat count as a [[SRD:Special_Abilities_Overview#Supernatural|Supernatural]] ability for the purpose of [[SRD:Antimagic_Field|Antimagic fields]]. |
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 05:43, 28 April 2022
| |||||||||
| |||||||||
Rate this article Discuss this article |
Electro Fist [Combat]
You have fists of electricity, daggers and short swords of electricity too.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: All your attacks deal an additional 1 point of electric damage, you can suppress and resume the effects of this feat as a free action
- +1: Your attacks force a reflex save, 10+1/2 bab+cha, or receive flash counter. When you hit 3 counters, they receive the dazed status for 3 turns. Only the first successful attack against a given creature can force this save each round
- +6: Your attack are lightning dealing an additional 1d6 electric damage per 3 levels
- +11: Your attacks are sparking with thunder and on a critical it deals half of its electric damage as sonic damage. A reflex save, 10+1/2 bab+cha or the target is knocked prone if they are the same size class as you or smaller.
- +16: Your attacks burst from your blade, on the first successful attack of each round you deal 1d6 electric damage per level in a 60 ft burst Reflex DC 10+1/2 BAB+cha half. You are immune to this damage, but allies and the enemy you just struck are not.
Special: All abilities in this feat count as a Supernatural ability for the purpose of Antimagic fields.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Electro Fist (3.5e Feat)"
Article Balance | Very High + |
Author | Falin + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Unrated + |
Summary | You have fists of electricity, daggers and short swords of electricity too. + |
Title | Electro Fist + |
Type | Combat + |