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Talk:Specialized Heavy Ray (3.5e Spell)

384 bytes added, 20:56, 28 April 2022
Damage Dice
This goes for this spell and its predecessor. Are you certain about having disintegrate-tier damage on an AoE-line [[Reflex]] save is a good idea? That and d12s are notably swingy. I am curious about why you went with this damage dice, especially at moderate level. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 16:45, 28 April 2022 (UTC)
 
:Come to think of it, I have to agree with Leziad on this. I was unsure about the damage output myself, but didn't give any thought to it. I think these spells can retain their value even if you reduce the damage die. Or increase the balance level. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 20:56, 28 April 2022 (UTC)