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Talk:Specialized Heavy Ray (3.5e Spell)

1,071 bytes added, 09:04, 29 April 2022
Damage Dice
:Come to think of it, I have to agree with Leziad on this. I was unsure about the damage output myself, but didn't give any thought to it. I think these spells can retain their value even if you reduce the damage die. Or increase the balance level. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 20:56, 28 April 2022 (UTC)
 
::Originally when I wrote this spell, the damage was evenly distributed. So there was 1d4 bludgeoning damage, 1d4 piercing damage, and 1d4 slashing damage per caster level. But rolling a large number of dice seemed too heavy to me. So I just decided to roll 1d12 which would combine all three forms of physical damage. Another important point is that by rolling 3 dice, the minimum being 3, so it was possible to inflict heavy damage by "failing" its rolls. If you are level 10, and you roll 10 x 3d4 or 10 x 1d12, it's not the same thing. In the first case the average damage is 75 with a minimum of 30, and in the second case the average damage is 65 with a minimum of 10. The damage being physical, it is easy to find creatures with damage reductions, and the spell will be blocked against a (DR/-). I understand that the spell seems a little strong for moderate balancing, and I purposely wanted it strong, so after some thought I think it would be better to put it on high balancing. [[User:Neostar|Neostar]] ([[User talk:Neostar|talk]]) 09:03, 29 April 2022 (UTC)
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