Difference between revisions of "Damaged Psyche (3.5e Flaw)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=29th August 2019
 
|date_created=29th August 2019
|status=Finished}}
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|status=Complete}}
  
 
{{3.5e Flaw
 
{{3.5e Flaw
 
|name=Damaged Psyche
 
|name=Damaged Psyche
|summary=You have had a terrible accident which left you quite insane. If you are even able to function you are potentially dangerous to those around. You do have moments of clarity, as rare as they are.
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|summary=You suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress.
 
|prerequisite=
 
|prerequisite=
|effect=You gain a random minor and major [[Psychosis (3.5e Condition)|Psychosis]]. Whenever you rest for at least 8 hours you lose both and gain a new set determined randomly. The psychcosis gained by this flaw cannot be removed in any way. At the start of each day, there is a 5% chance you do not gain any psychosis that day.
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|effect=When in a stressful situation you take a –2 penalty on initiative checks, [[Charisma]]-based skill checks (except [[SRD:Intimidate Skill|Intimidate]] and on [[Will]] saving throws against mind-affecting effects. If you are immune to mind-affecting effect you instead loses the penalty to [[Will]] saves. A character who successfully uses [[SRD:Sense Motive|Sense Motive]] to get a hunch about you learns from your behavior that you have this flaw.  
|special=
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}}
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Whenever you are [[SRD:Confused|confused]] if you roll ‘act normally’ you must roll again, taking the second result even if it is ‘act normally’ again.  
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|special=}}
  
  

Revision as of 08:04, 24 January 2024

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Author: Leziad (talk)
Date Created: 29th August 2019
Status: Complete
Editing: Clarity edits only please
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Damaged Psyche

You suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress.

Effect: When in a stressful situation you take a –2 penalty on initiative checks, Charisma-based skill checks (except Intimidate and on Will saving throws against mind-affecting effects. If you are immune to mind-affecting effect you instead loses the penalty to Will saves. A character who successfully uses Sense Motive to get a hunch about you learns from your behavior that you have this flaw.

Whenever you are confused if you roll ‘act normally’ you must roll again, taking the second result even if it is ‘act normally’ again.

Benefit: Any bonus feat for which you meet the prerequisites.




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Leziad's Homebrew (4445 Articles)
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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou suffered from a fateful accident some time ago which left you mentally scarred. You often display erratic behaviors, altered cognitive abilities and an influx of disturbing tics. They become quite apparent while under duress. +
TitleDamaged Psyche +