Difference between revisions of "SRD5:Knight (NPC)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Habitat)
m (Found in Adventures)
 
Line 61: Line 61:
 
}}
 
}}
 
{{SRD5ref}} Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]].
 
{{SRD5ref}} Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]].
 +
{{SRD5end}}
 +
 +
===Found in Adventures===
 +
{{5e Creature Adventure List|Knight}}
  
 
==Sources and Notes==
 
==Sources and Notes==

Latest revision as of 04:36, 30 April 2024

Disambiguation.png This article is about Knight, a NPC or monster in 5th edition.
For other uses of Knight, see Knight (disambiguation).
This material from the 5th edition SRD is published under the OGL and CC-BY
Knight (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 18 (plate)
Hit Points: 52 (8d8+16)
Speed: 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving Throws: Con +4, Wisdom|Wis +2
Senses: passive Perception 10
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Brave. The knight has advantage on saving throws against being frightened. 

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+1) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a y). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


[SRD5 OGL/CC-BY][1] Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

End of the SRD5 material

Found in Adventures[edit]


Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

Back to Main Page5eMonsterNPC

OGL Content

Caution
OGL

This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.


Facts about "Knight (NPC)"
AlignmentAny Alignment +
AuthorSRD5 +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameKnight +
Experience Points700 +
FeaturesBrave +, Multiattack +, Greatsword +, Heavy Crossbow +, Leadership + and Parry +
HabitatUrban +
Hit Dice8d8+16 +
Hit Points52 +
NPCtrue +
NameKnight +
PublicationSRD5 +
SizeMedium +
SortTextKnight NPC +
SubtypeAny Race +
TypeHumanoid +