Difference between revisions of "Flail Mastery (3.5e Feat)"
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Flail Mastery [Fighter]
Prerequisites: Weapon Focus (flail, heavy flail, or poleflail)Benefit: You may apply the effect of Weapon Finesse to flail, heavy flail and poleflail as if they were finessable weapons. When attacking with the listed weapons, you ignore two points of cover or shield bonus to AC the opponent is benefitting from. Finally, you gain access to the spin charge special maneuvers:
Spin Charge: As a move action, you may spin your flail to increase its striking power. The next time you successfully strike a foe with your flail, it deals damage as if it was a two-handed weapon (including for feats such as power attack) if used one-handed, or deals an extra 50% of your Strength bonus to damage if it was used two-handed. This attack ignores 5 points of damage reduction, except for DR/–. This benefits is lost is you sheath or drop your weapon, exit combat, or become unable to act (such as being stunned).
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Weapon Focus (flail +, heavy flail + and or poleflail) + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | You may use flails with weapon finesse and can use them to get past your opponents shields. You also gain the ability to spin your flail for additional striking power. + |
Title | Flail Mastery + |
Type | Fighter + |