Difference between revisions of "Solid Defense (3.5e Feat)"

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|prereqs=Str 13 or Con 13
 
|prereqs=Str 13 or Con 13
 
|fluff=The words of your dwarven teacher sound into your ears: "Resist the assault, standing like a mountain".
 
|fluff=The words of your dwarven teacher sound into your ears: "Resist the assault, standing like a mountain".
|benefit=Whenever you stand in the same square for a full round you gain a +1 bonus to AC and a +2 against bull rushes and tripping attempts. Each round you may renew the effect with a swift action, or you'll lose it (though you would regain it at the end of your turn if you don't move) You lose both if you move more than 5 feet from your original position in each round. The AC bonus counts as both a dodge or a shield bonus whenever beneficial.
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|benefit=Whenever you stand in the same square for a full round you gain, at the end of your turn, up until your next turn, a +1 bonus to AC and a +2 against bull rushes and tripping attempts. Each round you may renew the effect with a swift action, or you'll lose it (though you will regain it at the end of your turn if you don't move). You lose both if you move more than 5 feet from your original position in each round. The AC bonus counts as both a dodge or a shield bonus whenever beneficial.
 
|special=A [[SRD:Fighter (Class)|fighter]] may choose this feat as one of its [[SRD:Fighter Bonus Feats|bonus feats]]. If you are not standing up you won't benefit from this feat, just like the dwarf's stability racial feature.
 
|special=A [[SRD:Fighter (Class)|fighter]] may choose this feat as one of its [[SRD:Fighter Bonus Feats|bonus feats]]. If you are not standing up you won't benefit from this feat, just like the dwarf's stability racial feature.
 
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Revision as of 08:59, 13 January 2025

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Author: the bluez in the dungeon (talk)
Date Created: 11th December 2025
Status: Completed
Editing: Clarity edits only please
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Solid Defense [Fighter] The words of your dwarven teacher sound into your ears: "Resist the assault, standing like a mountain".Prerequisites: Str 13 or Con 13Benefit: Whenever you stand in the same square for a full round you gain, at the end of your turn, up until your next turn, a +1 bonus to AC and a +2 against bull rushes and tripping attempts. Each round you may renew the effect with a swift action, or you'll lose it (though you will regain it at the end of your turn if you don't move). You lose both if you move more than 5 feet from your original position in each round. The AC bonus counts as both a dodge or a shield bonus whenever beneficial. Special: A fighter may choose this feat as one of its bonus feats. If you are not standing up you won't benefit from this feat, just like the dwarf's stability racial feature.



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Article BalanceModerate +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteStr 13 or Con 13 +
RatingUndiscussed +
SummaryAs you hold your ground, you increase the effectiveness of your defense and stability. +
TitleSolid Defense +
TypeFighter +