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|effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect:'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hitpoints, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.
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|effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect:'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hitpoints, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.
 
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Revision as of 08:59, 23 October 2010

Homebrew.png
Author: Techpriest88 (talk)
Date Created: 10/23/10
Status: In progress.
Editing: Please suggest on talk page.
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Necron Warrior

Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. While their mechanical bodies repair themselves with unnatural speed, even after sustaining staggering damage, its interface with the moral soul cannot be repaired. Each time they fall and rise again, necrons lose another bit of themselves, their intellect and senses growing ever dimmer.

Necron Warrior
Level 8 Soldier
Medium natural animate (construct, undead)
XP 350
Initiative +13 Senses Perception +11; darkvision
HP 84; Bloodied 42
AC 24; Fortitude 21, Reflex 19, Will 17
Immune disease, poison, sleep; Resist 10 necrotic
Speed 4
Traits
Regeneration (healing)
At the beginging of its turn, if the necron warrior has at least 1 hit point and has not been dealt a critical hit since the beginning of its last turn, it regains 5 hit points.
Standard Actions
BasicMelee.png Combat Blades (weapon) ♦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage.
Ranged.png Gauss Flayer (weapon) ♦ At-Will
Attack: Range 10 (one creature); +15 vs. AC
Hit: 2d6 + 5 damage (crit 2d6 + 17).
Triggered Actions
We'll Be Back! (healing)
Trigger: The necron warrior drops to 0 hit points.
Effect: The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hitpoints, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.
Alignment Unaligned Languages --
Str 23 (+15) Dex 18 (+13) Wis 15 (+11)
Con 20 (+14) Int 3 (+0) Cha 5 (+1)

Note: You may have noticed the statblock looks different than those typical to dnd-wiki. It is my fumbling attempt to immitate the new design found in the Monster Manual 3, since it integrated a few features I liked. It is a work in progress.

Necron Warrior Tactics

Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



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