Difference between revisions of "User:Techpriest88/Canvas4"

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{{author
 
|author_name=Techpriest88
 
|date_created=10/23/10
 
|adopter=
 
|date_adopted=
 
|status=In progress.
 
|editing=Please suggest on talk page.
 
|img=
 
}}
 
 
===Necron Warrior===
 
===Necron Warrior===
 
Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. While their mechanical bodies repair themselves with unnatural speed, even after sustaining staggering damage, its interface with the moral soul cannot be repaired. Each time they fall and rise again, necrons lose another bit of themselves, their intellect and senses growing ever dimmer.
 
Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. While their mechanical bodies repair themselves with unnatural speed, even after sustaining staggering damage, its interface with the moral soul cannot be repaired. Each time they fall and rise again, necrons lose another bit of themselves, their intellect and senses growing ever dimmer.
 +
 +
Seeming as metalic skeletons, necron warriors wield fearsome gauss weaponry, a gift from their "gods". The gauss flayer manipulates magnetic forces which act upon the molecules making up its target, stripping them away layer by layer and drawing them toward the weapon. In practice, it is similar to a wizard's Disintegrate spell or a beholder's eye ray.
  
 
{{4e Creature Top
 
{{4e Creature Top
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{{4e Creature Power
 
{{4e Creature Power
 
|type={{BM}}
 
|type={{BM}}
|name=Combat Blades
+
|name=Close Combat Blades
 
|action=weapon
 
|action=weapon
 
|recharge=
 
|recharge=
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|recharge=
 
|recharge=
 
|keywords=At-Will
 
|keywords=At-Will
|effect=''Attack:'' Range 10 (one creature); +15 vs. AC<br />''Hit:'' 2d6 + 5 damage (crit 2d6 + 17).
+
|effect=''Attack:'' Range 10 (one creature); +15 vs. AC<br />''Hit:'' 2d6 + 5 damage, and ongoing 5 damage (save ends).
 
}}
 
}}
 
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Triggered Actions'''
 
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Triggered Actions'''
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|recharge=
 
|recharge=
 
|keywords=
 
|keywords=
|effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect:'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hitpoints, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.
+
|effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect:'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hit points, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.<br />''Special:'' If the necron warrior fails this save within the area of a necron lord or tomb spyder's ''resurrection'' aura, it is instead transformed into a battered necron warrior and stands as a free action, ready to act.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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|charisma=5
 
|charisma=5
 
|chabonus=+1
 
|chabonus=+1
 +
|equipment=Gauss flayer.
 
}}
 
}}
 
'''Note:''' You may have noticed the statblock looks different than those typical to dnd-wiki. It is my fumbling attempt to immitate the new design found in the Monster Manual 3, since it integrated a few features I liked. It is a work in progress.
 
'''Note:''' You may have noticed the statblock looks different than those typical to dnd-wiki. It is my fumbling attempt to immitate the new design found in the Monster Manual 3, since it integrated a few features I liked. It is a work in progress.
  
===Necron Warrior Tactics===
+
==Battered Necron Warrior==
 +
Repaired by their necron lords or tomb spyder guardians, these warrior recovered from damage they never would have been able to self-repair. Even so, they only just cling to functionality, serving mindlessly as ever. A battered necron warrior immediately phases out when destroyed, vanishing in an eerie glow, to return to the nearest stasis crypt for extensive repairs.
  
<!--insert the tactical informatioin for your creature-->
+
{{4e Creature Top
 
+
|name=Necron Warrior
<!--Repeat as necessary-->
+
|level=6
 
+
|role=Soldier Minion
===<!--your creature's name--> Lore===
+
|size=Medium
A character knows the following information with a successful <!--appropriate skill--> check.
+
|origin=natural
:'''DC 15:''' <!--information-->
+
|type=animate
:'''DC 20:''' <!--information-->
+
|keywords=construct, undead
:'''DC 25:''' <!--information-->
+
|xp=350
 
+
|initiative=+7
===Encounter Groups===
+
|senses=Perception +5; darkvision
<!--Information about groups that may be found-->
+
|aura1=
 
+
|aurakeyword1=
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====
+
|aurarange1=
* <!--First creature-->
+
|auraeffect1=
* <!--Second creature-->
+
|aura2=
<!--Repeat as necessary-->
+
|aurakeyword2=
 
+
|aurarange2=
<!--Repeat encounter group as necessary-->
+
|auraeffect2=
 
+
|special=
----
+
|effect=
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br>
+
|hp=1
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].
+
|bloodied=Minion
 
+
|ac=22
[[Category:4e]]
+
|fortitude=18
[[Category:User]]
+
|reflex=16
[[Category:Creature]]
+
|will=13
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]
+
|speed=4
[[Category:Soldier]]
+
|immune/resist/vulnerable='''Immune''' disease, poison, sleep;
[[Category:Animate]]
+
|savingthrows=
[[Category:Construct]]
+
|actionpoints=
[[Catefory:Undead]]
+
}}
 +
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
 +
|- style="background: #dacc84;"
 +
{{4e Creature Power
 +
|type={{BM}}
 +
|name=Close Combat Blades
 +
|action=weapon
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=''Attack:'' Melee 1 (one creature); +12 vs. AC<br />''Hit:'' 10 damage.
 +
}}
 +
{{4e Creature Power
 +
|type={{R}}
 +
|name=Gauss Flayer
 +
|action=weapon
 +
|recharge=
 +
|keywords=At-Will
 +
|effect=''Attack:'' Range 10 (one creature); +13 vs. AC<br />''Hit:'' 13 damage, and ongoing 3 damage (save ends).
 +
}}
 +
{{4e Creature Bottom
 +
|alignment=Unaligned
 +
|languages=--
 +
|skills=
 +
|feats=
 +
|strength=22
 +
|strbonus=+9
 +
|dexterity=18
 +
|dexbonus=+7
 +
|wisdom=17
 +
|wisbonus=+6
 +
|constitution=18
 +
|conbonus=+7
 +
|intelligence=3
 +
|intbonus=-1
 +
|charisma=6
 +
|chabonus=+0
 +
|equipment=Gauss flayer.
 +
}}

Revision as of 21:18, 25 October 2010

Necron Warrior

Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. While their mechanical bodies repair themselves with unnatural speed, even after sustaining staggering damage, its interface with the moral soul cannot be repaired. Each time they fall and rise again, necrons lose another bit of themselves, their intellect and senses growing ever dimmer.

Seeming as metalic skeletons, necron warriors wield fearsome gauss weaponry, a gift from their "gods". The gauss flayer manipulates magnetic forces which act upon the molecules making up its target, stripping them away layer by layer and drawing them toward the weapon. In practice, it is similar to a wizard's Disintegrate spell or a beholder's eye ray.

Necron Warrior
Level 8 Soldier
Medium natural animate (construct, undead)
XP 350
Initiative +13 Senses Perception +11; darkvision
HP 84; Bloodied 42
AC 24; Fortitude 21, Reflex 19, Will 17
Immune disease, poison, sleep; Resist 10 necrotic
Speed 4
Traits
Regeneration (healing)
At the beginging of its turn, if the necron warrior has at least 1 hit point and has not been dealt a critical hit since the beginning of its last turn, it regains 5 hit points.
Standard Actions
BasicMelee.png Close Combat Blades (weapon) ♦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage.
Ranged.png Gauss Flayer (weapon) ♦ At-Will
Attack: Range 10 (one creature); +15 vs. AC
Hit: 2d6 + 5 damage, and ongoing 5 damage (save ends).
Triggered Actions
We'll Be Back! (healing)
Trigger: The necron warrior drops to 0 hit points.
Effect: The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior reactivates, regains 21 hit points, and stands as a free action. It may then act normally. On a failure, the warrior is destoryed.
Special: If the necron warrior fails this save within the area of a necron lord or tomb spyder's resurrection aura, it is instead transformed into a battered necron warrior and stands as a free action, ready to act.
Alignment Unaligned Languages --
Str 23 (+15) Dex 18 (+13) Wis 15 (+11)
Con 20 (+14) Int 3 (+0) Cha 5 (+1)
Equipment Gauss flayer.

Note: You may have noticed the statblock looks different than those typical to dnd-wiki. It is my fumbling attempt to immitate the new design found in the Monster Manual 3, since it integrated a few features I liked. It is a work in progress.

Battered Necron Warrior

Repaired by their necron lords or tomb spyder guardians, these warrior recovered from damage they never would have been able to self-repair. Even so, they only just cling to functionality, serving mindlessly as ever. A battered necron warrior immediately phases out when destroyed, vanishing in an eerie glow, to return to the nearest stasis crypt for extensive repairs.

Necron Warrior
Level 6 Soldier Minion
Medium natural animate (construct, undead)
XP 350
Initiative +7 Senses Perception +5; darkvision
HP 1; a missed attack never damages a minion.
AC 22; Fortitude 18, Reflex 16, Will 13
Immune disease, poison, sleep;
Speed 4
Standard Actions
BasicMelee.png Close Combat Blades (weapon) ♦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 10 damage.
Ranged.png Gauss Flayer (weapon) ♦ At-Will
Attack: Range 10 (one creature); +13 vs. AC
Hit: 13 damage, and ongoing 3 damage (save ends).
Alignment Unaligned Languages --
Str 22 (+9) Dex 18 (+7) Wis 17 (+6)
Con 18 (+7) Int 3 (-1) Cha 6 (+0)
Equipment Gauss flayer.