Difference between revisions of "Talk:Grace Points (3.5e Variant Rule)"

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(Created page with "== Some More Ideas == Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encou...")
 
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Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --[[User:Ghostwheel|Ghostwheel]] 10:34, 25 October 2010 (UTC)
 
Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --[[User:Ghostwheel|Ghostwheel]] 10:34, 25 October 2010 (UTC)
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:I use something like this (admittedly much less detailed) in my campaigns called 'fate chips' (I think I took the name from deadlands).  I give them out on birthdays and as rewards for thoughtful roleplay.--[[User:Tavis McCricket|Tavis McCricket]] 21:39, 25 October 2010 (UTC)

Revision as of 21:39, 25 October 2010

Some More Ideas

Some more "rewards" in no apparent order: If you die, you become stabilized at -9 (10 points?), have something minor happen by providence, restart an encounter (social or combat), magic tea party a non-combat encounter. Need to think of the cost. --Ghostwheel 10:34, 25 October 2010 (UTC)

I use something like this (admittedly much less detailed) in my campaigns called 'fate chips' (I think I took the name from deadlands). I give them out on birthdays and as rewards for thoughtful roleplay.--Tavis McCricket 21:39, 25 October 2010 (UTC)