Master of Portals (3.5e Grim Alteration)

From Dungeons and Dragons Wiki
Revision as of 05:46, 5 September 2019 by Leziad (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: Leziad (talk)
Date Created: 18th September 2017
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

Master of Portals [Special]

You can open a pair of portals which lead to each other.
There are many ways and many doors that lead to all kind of place, but ultimately every path lead to death.
Description: As a move action, you can open a portal adjacent to yourself and another within 10 feet per class level. Both portals link to each other, allowing creature of the Grim's size or smaller creatures to pass through as if those were adjacent space. These portals last for 1 round per class level and must be placed within empty space. You may spend an LP to instead place two portals within range that lead to each other. You must be able to see (or otherwise perceive) the space you want to put a portal in. You may dismiss a portal prematurely as a free action.

The grim may attack through her own portal at no penalty, but not take attack of opportunities through them. Other creature may also attack through the portal, although the creature they attack benefit from cover.
Special: The effect created by this Alternation is a Conjuration (Teleportation) effect.



Back to Main Page3.5e HomebrewClass Ability ComponentsGrim Alterations

Leziad's Homebrew (4512 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Grim Alteration +
PrerequisiteNone +
QuoteThere are many ways and many doors that lead to all kind of place, but ultimately every path lead to death. +
RatingUndiscussed +
SummaryYou can open a pair of portals which lead to each other. +
TitleMaster of Portals +
TypeSpecial +