User talk:ProphetPX/Xal'Anim (3.5e Campaign Setting)

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Revision as of 23:03, 27 April 2012 by ProphetPX (talk | contribs) (moved Feedback title up)
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Hello, Animal X!

This is the first-ever world publication DRAFT of my first-ever campaign setting for 3.5e Dungeons and Dragons: Xal'Anim (or, "Animal X" in anagram-speak). --RDH ---

This setting looks extremely interesting. For the love of Gygax, please don't abandon it. --71.82.214.138 19:39, 21 April 2012 (UTC)

Feedback

Thank you, everyone, for your great input! I am still tossing together ideas on how to make this work. This is why I took my idea here, to basically bounce it off of smarter players and get their independent insight from it. I will definitely take your recommendations and suggestions into consideration and I APPRECIATE your kind feedback! ProphetPX 19:37, 24 April 2012 (UTC)

Some formatting feedback - rather than doing your expansion on the ToC page, you might want to start creating the subpages and using your expansion thoughts to get a framework together. Right now your ToC is getting a bit cluttered, and if you keep adding things here instead of on more detailed pages it will get harder to parse. - Tarkisflux Talk 04:59, 26 April 2012 (UTC)

I was actually getting to that last night. For now I am just filling in all the blanks and when they get too large (as it is now), I have started to move things to their own pages (click some of them and you can tell this is so). Thanks. ProphetPX 12:32, 26 April 2012 (UTC)

Oh Good, More Humanoids

I think WotC's made at least 50 races of humanoid form, and there are probably at least 50 on this site too. If you're really going to make 30 more, at least read this Race variant rule and make races with its guidelines in mind, rather than simply using some flawed and not particularly interesting formula to convert animals into humanoids. You should also reconsider your stereotypes for the Ziryn'thrysis, Al-Khur'thrask, Dazi'gragio, and Zenta'firr, because those are stereotypes people who are about to commit genocide use. There's really no point in letting a "criminal" into your country if you can help it, and the cost-benefit analysis in telling a "spy" anything of value goes heavily towards the cost side. --Foxwarrior 20:56, 21 April 2012 (UTC)

I have definitely not wanted to "re-create the wheel" so to speak, so to make things easier for myself (and to adopt already-recognized standards, races, and systems, making it easier on the community and DM's in general) I had already planned to just graft-in already-created anthropomorphic / humanoid races as it was. Anything that I cannot find that was already created (something I could not already moderate or modify) then I would just create something fresh from the system and rules inside 3.5e's Savage Species book, and/or Paizo Pathfinder Advanced Race Guide (which in the case of the latter, their rules are already free and published on the web, right as of this minute). I COULD HAVE created non-humanoidal races but honestly I do not have the slightest clue (beyond my brief stint playing a Thri-Kreen) on how the dynamics of that sort of game-play would work. Honestly I am just here to let my creative juices flow and see how it comes out. Thank you for your input. I am going to look into that. The names I have chosen for my races are really just partial-anagrams and unique names from the get-go, for races that (I hope) have already been created by someone else that I can just rename within a cultural name-space of sorts, purely for the sake of my own world. And I am still not sure whether or not to make the base/core humanoid races as being "the hunted" yet. And yes, I realize my stereotypes are a bit obtuse and lop-sided, if not incomplete, so I had already been conscious of revising them just was too tired to do anymore work as of the night this was last updated. --RDH ProphetPX 19:46, 24 April 2012 (UTC)

Another Cool Race

You might wanna check out the sergals to add to your setting, I think they would fit very well, and there are lots of pictures of them.