Fortify Armor (3.5e Utterance)

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Author: Eiji-kun (talk)
Date Created: 5-27-15
Status: Complete
Editing: Clarity edits only please
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This utterance uses the rules for the truenamer rebuild.

Fortify Armor
Lexicon of the Primal Word
Level: Truenamer 1
Casting time: 1 standard action
Range: 60 ft
Duration : 1 round/level (D)
Saving Throw: None or Fort negates; see text
Spell Resistance: Yes
Truespeak DC: {{{dc}}}

Rjnqbrx-knhjn-oiakiyohoiq!

Qiohoyikaio-njhnk-xrbqnjr!

With a word of power, you convince the universe you are far more solid and amorphous than you really are. You gain 25% fortification. At caster level 5th, it becomes 50% fortification. At caster level 10th it becomes 75% fortification. At caster level 15th you have 100% fortification.

Reverse: You alter the universe to treat creatures immune to critical hits (due to magic or natural abilities) as if they actually had weak points. You strip the creature's immunity by an amount equal by the bonus granted by the normal version of this utterance. Treat immunity to critical hits as 100% fortification for this purpose. A successful Fortitude save negates. Multiple casts stack, reducing fortification to a maximum of 0%.

Failure: On a failed truespeak check, when you negate a critical hit or sneak attack (or a critical hit or sneak attack happens for the reverse) the effect is discharged and ends.

Primal Utterance

Normal: You can employ the utterance as an immediate action.

Reversed: You can employ the utterance as an immediate action.



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Eiji-kun's Homebrew (5659 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 1 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryGain fortification, or strip critical hit immunity from a target, +
TitleFortify Armor +