Quickling (3.5e Race)

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This article is based on material presented in the revised Tome of Horrors.

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Author: Ganteka Future (talk)
Date Created: 8 October 2008
Status: 18 June 2015 v3.0
Editing: Clarity edits only please
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Quicklings

These malicious fey are quick striking darters that catch their opponents by surprise.

There is a milder variety of quickling known as sprightlings.

Personality

Quicklings are brutally mean and sharply insulting of others, constantly talking down to any being who'll listen. Whenever they can get away with an unkindly prank or attack, they'll take the opportunity. Quicklings almost never make friends outside of their own race.

Physical Description

Appearing as slender and lithe small elves with sharp features and a feral glint, the quickling darts and bobs, hardly standing still long enough for others to get a good look at them as most of the time, quicklings are invisible. On average, a quickling grows to about 3 feet tall and weighs about 25 pounds. Their skin ranges from pale blue to blue-white and their hair is usually silvery or snowy-white. Long pointed ears rise above the tops of their heads. Their eyes are usually cold and cruel with an untamed feral glint.

They dress themselves in ostentatious finery such as silks with embroidered embellishments and exotic furs. Often, the rarer and more exotic, the more coveted. This serves the purpose of appearing important as a show of status and superiority over others. They despise wearing bulky armors, as such encumbrances slow them down.

Relations

Twisted by malevolent fey magic in ages past, quicklings distrust or hate all they come across. Fey creatures are universally scorned by quicklings. Most races who come across quicklings only notice them by the loss of valuable trinkets and other things the quickling might find useful. Any individual that encroaches too far into quickling territory is either repelled with torment or brought to a brutal end. Other fey, due to quickling grudges long held, are often attacked on sight or at the very least (should the quickling be in a "playful" mood), mercilessly harassed for hours.

Alignment

The quicklings of ages past weren't the evil creatures they are today. Before they were affected by the malevolent fey magic that made them as they are, they were peaceable creatures living in harmony with the natural world around them. After the fey magic changed them, they have kept a tradition of telling their history as they saw it. As they told it, their ancestors were victims of ancient, powerful fey who begrudged them for the peace and serenity that they once enjoyed. Over their short generations, the quicklings told their children this story, gradually distorting it with every instance with their cruel teachings and grudges held and kept against the fey who cast the magic upon them. Accompanied with their actions over the ages, quicklings transformed into utterly evil creatures who disregard the welfare and sovreignty of others.

Lands

Quicklings are normally found in temperate forests and settle in small, isolated communities far from civilized lands. The communities are usually connected by a network of game trails or forest highways depending on the location of the communities and the density of the trees. Territorial boundaries are often marked with carved stones or even patrolled by other fey to serve as a warning for other creatures not to enter.

Hindering and humiliating traps are common in quickling territories. Cleverly obscured stinking sludge pits, prickling brambles, tripping roots and vines, poisonous mushrooms and dead-falls are all commonly employed.

Occasionally, patrols of quickling runners will dress alike and employ combat tactics to hide or deceive their numbers, using speed and invisibility to their advantage. Hit-and-run tactics are a staple and they often start combat with some variety on this theme. Clever runners quickly adapt and change up the plan to keep their foes uncoordinated and on the defensive. Against magic-using opponents, quicklings may simply retreat and return after many minutes in an attempt to burn through their foe's allotment of spells with false encounters before closing in for a real fight (or as well perhaps to simply get a good judgement of what they're up against).

Religion

Quicklings occasionally praise and honor insidious forest deities (evil deities with a nature portfolio). Mostly, quicklings rely on their own talents and skill, rather than seek help from the divine.

Language

Quicklings speak Common and Sylvan, speaking quickly and stringing words and sentences into each other without pauses or breaks.

Names

Quicklings often take fey names that they've claimed for their own culture, though, these names tend to be on the short side. They also like to make themselves appear grand by taking important sounding titles based on their accomplishments (or perceived accomplishments).

Racial Traits

Vital Statistics

Table: Quickling Random Starting Ages
Adulthood Simple Moderate Complex
2 years +0 +1 +1d2
Table: Quickling Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
6 years 10 years 12 years +1d4 years
  1. At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Quickling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 0" +1d4 25 lb. × (1d3) lb.
Female 2' 10" +1d4 23 lb. × (1d3) lb.



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Facts about "Quickling (3.5e Race)"
AuthorGanteka Future +
Effective Character Level6 +
Favored ClassRogue +
Identifier3.5e Race +
Level Adjustment2 +
Racial Ability Adjustments-2 Strength +, +8 Dexterity +, +2 Intelligence +, +2 Wisdom + and +2 Charisma +
RatingUndiscussed +
SizeSmall +
SummaryThese malicious fey are quick striking darters that catch their opponents by surprise. +
TitleQuickling +
TypeFey +