User:Skyrock/Sandbox

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Author: Skyrock (talk)
Date Created: May 7th 2022
Status: Sandbox
Editing: Clarity edits only please
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Planetouched, Glynn

Glynn are to gnomes what aasimar are to humans.

Personality

GLYNNS can be considered the opposite of imps, in that they are sometimes known as the heaven's messengers. This may be a slight exaggeration as to their origin, but there is something mystical about their appearance. A glynn's body has a natural golden-yellow glow. They are almost never seen in multitudes, and rarely seen at all. When they do appear, most humans behave toward them in a more courteous and gentle manner than usual.


Physical Description

Relations

Alignment

Lands

Religion

Baravar Cloakshadow and Nebelun the Meddler


Language

Names

Racial Traits

  • +2 Dexterity, +2 Charisma
  • Outsider (Gnome, Native) 
  • Small: As a Small creature, a glynn gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • glynn base land speed is 20 feet.  
  • Low-Light Vision: A glynn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Weapon Familiarity: Glynn may treat gnome hooked hammers as martial weapons rather than exotic weapons. 
  • +2 racial bonus on saving throws against spells and spell-like abilities with the Evil descriptor 
  • Add +1 to the Difficulty Class for all saving throws against spells with the Good descriptor cast by glynns. This adjustment stacks with those from similar effects. 
  • +1 racial bonus on attack rolls against creatures with the Evil subtype 
  • +4 dodge bonus to Armor Class against creatures with the Evil subtype. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 
  • +2 racial bonus on Bluff and Sense Motive checks 
  • Spell-Like Abilities (Sp): 1/day—Dancing Lights, Guilt, Minor Nostrum, Thaumaturgy. Caster level = character level; save DC 10 + glynn’s Cha modifier. 
  • Voice of the City: As per the [http://web.archive.org/web/20190210044718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a Cityscape web enhancement]. This replaces the usual gnome ability to speak with burrowing animals.
  • Automatic Languages: Common, Gnome, Celestial
  • Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc, Sylvan
  • Favored Class: Favored Soul
  • Level Adjustment: +1
  • Effective Character Level: 2

(Note: Jukurche can explicitely be Lesser Planetouched, as detailed in Player’s Guide to Faerun p.191)

Vital Statistics

Table: Glynn Random Starting Ages
Adulthood Simple Moderate Complex
40 years +4d6 +6d6 +9d6
Table: Glynn Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
100 years 150 years 200 years +3d100 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Glynn Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3'0 +2d4 40 lb. × (1) lb.
Female 2'10 +2d4 30 lb. × (1) lb.