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Pech (5e)

Revision as of 02:06, 27 March 2024 by Rlyehable (talk | contribs)
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Pech exists in other D&D editions see:

Pech (disambiguation).

 5th edition (2014) Pointer  + 

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Pech (pointer) [1] [2]
Small Elemental (Earth Elementals), Neutral Good
Armor Class: 17 (natural armor)
Hit Points: 82
Speed: 30 ft., burrow 20 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Wis
Skills: Athletics, Perception, Survival
Condition Immunity: petrified
Senses: darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages: Common, Terran
Habitat: Underground, Underdark
Plane: Plane of Earth
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Magic Resistance. [3] The pech has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. [3] While in sunlight, the pech has disadvantage on attack rolls. 

Actions

Multiattack.

Fortified Pickaxe. Melee Weapon Attack

Communal Spellcasting (2/Day, Wisdom).

Stone Shape (3/Day).

Unofficial Description: Anthropormorphic earth elementals


Sources and Notes

  1. Wizards RPG Team (). Descent into the Lost Caverns of Tsojcanth. (5e 2014) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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