User:MisterSinister/TOToM (3.5e Sourcebook)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Project Completeness:
3 / 5
This has some, but often sparse, information in most categories. If you are interested in joining this project as a contributor, please leave a message on this or the lead author's talk page. Please see our Homebrew Content Requirements for further information regarding projects.

If you feel this project does not deserve the current completeness measure, start a discussion on the talk page.

Homebrew.png
Author: MisterSinister (talk)
Contributors: Havvy,
TarkisFlux
Date Created: 13th October 2010
Status: In progress/transcribing
Editing: Clarity edits only please
Scale.png Unquantifiable
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

(The Other) Tome of Magic[edit]

A re-examination and re-development of SRD spells and the classes that use them, as well as items of power. Not all spells were born equal, and the (Other) Tome of Magic seeks to fix that! Dealing not only with spells, but with the rules behind them and many of the classes that use them, this supplement aims to make spell lists more balanced and useful, as well as fixing problem spells. Additionally, this deals with magical items of all sorts and how to make your game easier and more fun without getting into endless dumpster-diving and the Christmas-tree effect.

For (Would-Be) Contributors[edit]

First off, if you're thinking of contributing, thank you! While Tarkis, Havvy and I are working very hard to make this project happen, we're only three people, and there's only so much we can do or think of. So if you're going to contribute, you're helping us a great deal, and we appreciate it big-time.

In terms of what needs doing, there's going to be an extremely long list, that I'll update every once in a while, and so if you could do anything in this list, it would be awesome.

  • SPAG (Spelling, Punctuation And Grammar). While I try to be as careful as possible, it's not always perfect, and thus, any help with checking for this is always greatly appreciated.
  • Suggestions and commentary on any of the content. This is always sought-after.
  • Create a spell. Rules for creating spells are described in Appendix 1.
  • NEW On the Schools and Tags page, individual linking to each of the anchored tags in the Tag Groups and Individual Tag pages.

This is not a definitive list, and may be modified over time.

Contents[edit]

Introduction[edit]

Why should I bother with this sourcebook?
Integration with other Tomes
Credit where credit's due
A note on notation

Chapter 1: Basics and Bookwork[edit]

Basics and Character Creation
Skills
Feats
Combat

Chapter 2: Classes and Creation[edit]

Arcane Magic Users
Bard
Wizard
Divine Magic Users
Cleric
Paladin
Natural Magic Users
Druid
Ranger
Other Magic Users
Sorcerer
Prestige Classes
Arcane Archer
Arcane Trickster
Mystic Theurge
Wild Mage

Chapter 3: Equipment and Enhancements[edit]

General Rules
Wealth By Level
New Item Classifications
Item Slots
Items When Starting Above 1st Level
Proper Care, Feeding and Rules for Items
Items By Type
Armour
Mundane Armour
Armour and Natural Armour
Potions
Staves
Wands
Weapons
Intelligent Items
Magical Locations

Chapter 4: Spells and Sigils[edit]

The Main Spell Rules
Spell Descriptions
Spheres
Spell Lists
Changelog

Chapter 5: Variants and Variations[edit]

Variants That Work Well With This Project
Narrow Caster Classes
Variations on This Project

Appendix 1: Creating a Spell[edit]

Introduction
Spell Creation Process
Balancing Your Spell