Viper Swarm (3.5e Monster)
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Viper Swarm | |
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Size/Type: | Tiny Animal (Swarm) |
Hit Dice: | 4d8 (18 hp) |
Initiative: | +7 |
Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: | +0/-11 |
Attack: | Swarm (1d6 plus poison) |
Full Attack: | Swarm (1d6 plus poison) |
Space/Reach: | 10 ft/0 ft |
Special Attacks: | Distraction, Poison |
Special Qualities: | Half Damage from Slashing and Piercing, Low-Light Vision, Scent, Swarm Traits |
Saves: | Fort +4, Ref +7, Will +2 |
Abilities: | Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Feats: | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | None |
Level Adjustment: | - |
Snakes. Why did it have to be snakes?
This is a swarm of tiny vipers. These creatures range widely in size. They are not particularly aggressive, but their great numbers give them confidence when riled to anger.
Combat[edit]
A viper swarm seeks to surround and attack any prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. They enjoy eating rats.
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con, DC 12 Fortitude negates. The save DCs are Constitution-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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