Elven Scoundrel (MC Paragon Path)
| |||||||||
Rate this article Discuss this article |
Elven Scoundrel
“ | Small packages often come with big surprises. | ” |
—Kaldren, Elven guard |
The knowledge of the halflings aren't put to waste-- the elves put these skills to good use. You remember what the halflings have taught you, and you combine elven endeavors to become something greater than just a stalker. You become a sneaky, clever individual—with nothing better to do than to deal as much pain to your enemies as possible. You become a thorn in your foe’s side, twisting and squeezing your way through the fray to reach an advantageous position in which to take your foes on. Instead of head-on combat, you gather your senses and dodge one attack after another, while keeping yourself steady and lunging at unguarded individuals. Your small stature belies devastating results—no matter who you are or what you do.
Elven Scoundrel Path Features
- Scoundrel's Action (11th level): When you spend an action point to take an extra action, you can also shift a number of squares equal to your Dexterity modifier before or after your attack.
- Sure-Footed (11th level): If an adjacent enemy misses you with a melee attack, you can knock the enemy prone or you can shift 1 square as an immediate interrupt.
- Blistering Storm (16th level): The range of the snowstorm racial power becomes close burst 5 and the target grants combat advantage until the end of your next turn.
Elven Scoundrel Path Powers
Sly Endeavour Elven Scoundrel Attack 11
| |
With the knowledge of your ancestors, you strike where your enemy didn’t expect, leaving it off balance. | |
Encounter | |
Standard Action | Melee Weapon |
Target: One creature | |
Attack: Dexterity vs. Armor Class | |
Hit: 2[W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. If the target misses with any attack on its next turn, the target is knocked prone. |
Hide Amongst the Crowd Elven Scoundrel Utility 12
| |
Size does matter—to you, you use other larger creatures to your advantage. | |
Daily ✦ Stance | |
Minor Action | Personal |
Effect: Until the stance ends, whenever you move adjacent to a Medium or larger creature, you gain a +1 bonus to all defenses. If any creature attempts to attack you with a non-melee attack, you gain another +1 bonus to all defenses against that attack. If the attack misses, the creature you were standing adjacent to is hit instead. If such creature is the creature you are adjacent to, you can make an immediate basic melee attack to disrupt or redirect the creature’s attack to one of its closest allies. |
Wise Elf Strike Elven Scoundrel Attack 20
| |
You strike your opponents in a whirlwind of blades. You then deftly jump from the middle of the pack—leaving your foes dumbfounded. | |
Daily ✦ Radiant | |
Standard Action | Close Burst 1 |
Target: Each creature in burst | |
Attack: Dexterity vs. Armor Class | |
Hit: 2[W] + Dexterity modifier damage, and the target is dazed and takes a -2 penalty to attack rolls (save ends both). | |
Effect: After the attack, you can shift a number of squares equal to your Dexterity modifier. At the end of this movement, you gain concealment until the end of your next turn. |