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Soul Steal (3.5e Feat)

Revision as of 00:23, 8 October 2024 by Leziad (talk | contribs) (Created page with "{{author |author_name=Leziad |date_created=October 7th, 2024 |status=Complete |balance=High}} {{3.5e Feat |name=Soul Steal |types= |summary=You can channel negative energy to...")
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Author: Leziad (talk)
Date Created: October 7th, 2024
Status: Complete
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Soul Steal [General] You gain the ability to draw in the life force of nearby living creatures into your necromancy implements.Prerequisites: Necromantic Bond or Soul BondBenefit: You gain the ability to channel negative energy as a cleric of your occultist level by spending 1 point of mental focus invested in a necromancy implement. You may only use this ability to damage living creatures, and it deals 1d8 damage per 2 level instead of 1d6. However, if you damage a living creature, you heal an amount equal to half the dice result. You heal an additional 1 point of damage per affected living creature, and 5 points for each slain living creature, up to a maximum hit point recovered equal to the full dice result. This ability counts as a necromancy focus power when advantageous.



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