|special3=[[#Aura Of Arcane Disrupt|Aura Of Arcane Disrupt]] {{!!}} +1 level of existing arcane spellcasting class
|special4=[[#Spell Bender|Spell Bender]], [[#Natural Counterspelling|Natural Counterspelling]] {{!!}} +1 level of existing arcane spellcasting class
|special5=[[#Arcane Ruin|Arcane Ruin]] (1d4/1d6) {{!!}} +1 level of existing arcane spellcasting class
|special6=[[#Reverse Metamagic|Reverse Metamagic]], [[#Dispell At Will|Dispell At Will]] {{!!}} +1 level of existing arcane spellcasting class
|special7=[[#Neutralise Magic|Neutralise Magic]], [[#Arcane Ruin|Arcane Ruin]] (1d4+2/1d8) {{!!}} +1 level of existing arcane spellcasting class
|special8=[[#Antimagic Shield|ntimagic Shield]] {{!!}} +1 level of existing arcane spellcasting class
|special9=[[#Crush The Mind|Crush The Mind]], [[#Arcane Ruin|Arcane Ruin]] (1d4+4/1d10) {{!!}} +1 level of existing arcane spellcasting class |special10=[[#Total Cancelation|Total Cancelation]], [[#Counterspell God|Counterspell God]] {{!!}} +1 level of existing arcane spellcasting class
|skillpoints=4
|skills=Concentration,
====Class Features====
All of the following are class features of the <-class name->Counter Mage.
'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Counter Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|Spontaneous Counterspelling}}:''' A level 1 Counter mage can [[counterspell]] a spell using any spell he knows provided they are on the same levelor higher.
'''{{Anchor|Sense Magic}} {{Su}}:''' At 2nd level a Counter Mage can cast [[detect magic]] at will.
'''{{Anchor|Aura Of Arcane Disrupt}} {{Su}}:''' Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a [[SRD:concentration]] check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a [[SRD:gaze]] ability.
'''{{Anchor|Spell BenderSwift Counterspelling}}:''' A Counter Mage can choose to attempt mage of level 2 needs no loger ready himself as a standard action for using counterspell making a [[SRD:Spellcraft]] check with double the spell's level and instead of cancelling the spell , he can redirect instead do it to anyone he chooses, he must roll for the attack again but gains as a bonus equal to half the original caster's spellcasting modifierswift action. The spell he tries to bend must be He can use his "ready" action for a spell with second counterspell, so by spending a single target such as swift and a [[frost ray]] or a [[magic missile]]standard action he can counterspell 2 spells on the same round.
'''{{Anchor|Aura Of Arcane RuinDisrupt}} {{Su}}:''' Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a [[SRD:concentration]] check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a [[gaze]] ability.
You cast spells as '''{{Anchor|Spell Bender}}:''' A Counter Mage can choose to attempt a counterspell making a [[Spellcraft]] check with double the spell's level and instead of cancelling the spell he can redirect it to anyone he chooses, he must roll for the attack again but gains a <-similar bonus equal to half the original caster's spellcasting class-> doesmodifier. The spell he tries to bend must be a spell with a single target such as a [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Knownfrost ray]], below, details how many spells you can learn at each level. An epic <-class name->’s number of or a [[SRD:Spells|spellsmagic missile]] per day does not increase after 10th level. Choose your spells from the following list:
0—''<-this spell->'{{Anchor|Natural Counterspelling}}:', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-19--QINUA Counter Mage gets his Counter Mage level as a bonus in spellcraft checks used to Counterspell.
1st—''<-this spell->'{{Anchor|Arcane Ruin}} {{Su}}:', ''<-Whenever someone gets countered by a Counter Mage he must roll two Will saves equal to the DC of the spell that the Counter Mage used to counter the spell. On the first failed roll, he who got countered gets all the spell slots, of the same level as the spell->''that got countered, locked for 1d4 rounds (1d4+2 on the 7th and 1d4+4 on the 9th level). On a second failed save, ''<-the opponent takes 1d6 typeless magic damage for every level that the spell was that got countered (1d8 on the 7th and 1d10 on the other 9th level). For example, a wizard casts a 6th level spell->''UNIQ71b1856aea67ddf5-item-20--QINU, the Counter Mage manages to counter it using a 9th level spell, the wizard rolls two Will saves, he fails both, the wizard gets all his 9th level spell slots locked for 1d4+4 rounds and takes 9d10 points of typeless magic damage.
2nd—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-21--QINU.
3rd—''<-this spell->'{{Anchor|Reverse Metamagic}} {{Su}}:', ''<-that A Counter Mage can attempt to cancel a single metamagic feat added to a spell instead of the whole spell, by making a successful Spellcraft check equal to (15 + the spell->'s level + (the metamagic level increasement)X2) you can provide a spell slot equal to the increasement of the spell's level by the metamagic and cancel it's properties. For example, a Counter Mage attempts to dispell a maximize spell metamagic feat, ''<-he succeeds on his spellcraft check and because the maximize feat has a level increasement +3 he burns a 3rd level spell slot and cancels the feat, the other spell->''UNIQ71b1856aea67ddf5-item-22--QINUthen continues its effect normaly but without the maximize metamagic feat.
4th—''<-'{{Anchor|Dispell At Will}} {{Su}}:''' At this spell->point a Counter Mage can cast Dispell Magic at will. '''{{Anchor|Antimagic Shield}} {{Su}}:', ''<-A Counter Mage can cast a shield as a reaction 1/day for ever three level he posses in the Counter Mage class that grants magical damage reduction 60 for as long as he concentrates. The shield burns a random spell->''slot for every 20 damage dealt to it on a single attack (roll a d10, if you roll 10, ''<-reroll). For every spell slot burnt this way both the damage reduction and the other damage needed for a new slot to get expended are reduced by 5 (to a minimum of 5). If the Counter Mage runs out of spell->''UNIQ71b1856aea67ddf5-item-23--QINUslots the antimagic shield vanishes.
5th—''<-this spell->'{{Anchor|Neutralise Magic}}:', ''<-that spell->A Counter Mage at this level can suppress the powers of magic items for long periods. The magic item is allowed a Will save with its wielder's Will modifier or if unattended a simple d20 against (15 + the Counter Mage', ''<s Int modifier + half his Spellcraft ranks-and the other spellru->). On a failed save it''UNIQ71b1856aea67ddf5-item-24--QINUs powers vanish for 1d10 days. Items of divine origin or powerfull artifacts are not affected by this ability. Items of legacy are affected no matter their origin but get a +10. The bonus from [[Natural Counterspelling]] applies as well.
6th—''<-this spell->'{{Anchor|Crush The Mind}} {{Su}}:', ''<-that A Counter Mage of this level can attempt to wipe the spell slots of a single creature by expending spell slots equal to the level of the creature he chose, for example, for a level 20 wizard he must spend 2 level 9 spell->''slots and 1 level 2 slot, or 2 level 8 slots and 2 level 2 slots etc. etc. The Counter Mage must then make a spellcraft check equal to (15 + the creature's caster level + it'<-s spellcasting modifier) adding only half his spellcraft ranks. If he succeeds he rolls 5d4 and the other creature must burn that many spell slots starting from the top ones. This ability is considered an enchantment, the only enchantment that a Counter Mage can cast. This ability threatens the Counter Mage as well, because afterwards he takes 1d4 typeless magic damage + the number of spell->''UNIQ71b1856aea67ddf5-item-25--QINUslots he wiped out and also becomes fatigued.
7th—''<-this spell->'{{Anchor|Total Cancelation}} {{Su}}:', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-26--QINU.
8th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-27--QINU.
9th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''UNIQ71b1856aea67ddf5-item-28--QINU.
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level !! colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
UNIQ71b1856aea67ddf5-item-29--QINU|}
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
The total number of powers you can manifest in a day is limited only by your daily power points.
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.