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Counter Mage (3.5e Prestige Class)

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{{3.5e Class Data
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== '''Counter Mage''' ==
{{quote
|-Is that a spell you are casting there? Well, it would be a shame if someone were to cancel your little magic!-
|orig=Exos, an elven Counter Mage during the famous Mage Wars.
}}
===Becoming a Counter Mage===
 
{{3.5e Prestige Class Prereqs
Spellcraft,
Use Magic Device}}
 
====Class Features====
'''{{Anchor|Sense Magic}} {{Su}}:''' At 2nd level a Counter Mage can cast [[detect magic]] at will.
 
'''{{Anchor|Swift Counterspelling}}:''' A Counter mage of level 2 needs no loger ready himself as a standard action for using counterspell, he can instead do it as a swift action. He can use his "ready" action for a second counterspell, so by spending a swift and a standard action he can counterspell 2 spells on the same round.
'''{{Anchor|Arcane Ruin}} {{Su}}:''' Whenever someone gets countered by a Counter Mage he must roll two Will saves equal to the DC of the spell that the Counter Mage used to counter the spell. On the first failed roll, he who got countered gets all the spell slots, of the same level as the spell that got countered, locked for 1d4 rounds (1d4+2 on the 7th and 1d4+4 on the 9th level). On a second failed save, the opponent takes 1d6 typeless magic damage for every level that the spell was that got countered (1d8 on the 7th and 1d10 on the 9th level). For example, a wizard casts a 6th level spell, the Counter Mage manages to counter it using a 9th level spell, the wizard rolls two Will saves, he fails both, the wizard gets all his 9th level spell slots locked for 1d4+4 rounds and takes 9d10 points of typeless magic damage.
 
'''{{Anchor|Reverse Metamagic}} {{Su}}:''' A Counter Mage can attempt to cancel a single metamagic feat added to a spell instead of the whole spell, by making a successful Spellcraft check equal to (15 + the spell's level + (the metamagic level increasement)X2) you can provide a spell slot equal to the increasement of the spell's level by the metamagic and cancel it's properties. For example, a Counter Mage attempts to dispell a maximize spell metamagic feat, he succeeds on his spellcraft check and because the maximize feat has a level increasement +3 he burns a 3rd level spell slot and cancels the feat, the spell then continues its effect normaly but without the maximize metamagic feat.
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
 
Your powers known at each level do not increase automatically after 10th level.
 
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-30--QINU.
 
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-31--QINU.
 
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-32--QINU.
 
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-33--QINU.
 
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-34--QINU.
 
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-35--QINU.
 
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-36--QINU.
 
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-37--QINU.
 
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''UNIQ71b1856aea67ddf5-item-38--QINU.
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.
 
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
 
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->.
 
<-Lather, rinse...->
 
<-... repeat as necessary.->
 
'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
 
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
 
====Ex-<-pluralized class name->====
 
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
 
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