Throw Familiar (3.5e Feat)
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Throw Familiar [General]
Spotting a prime opportunity, you whip out your snake and smack the enemy in the face! Oh, gross, no your familiar your pervert!Prerequisites: Must have a familiar.Benefit: As long as your familiar is within 5 ft of you, you can grab and throw your familiar as a ranged attack out with a range increment of 20 ft. Your familiar deals weapon as a club of its size (usually 1d3 or 1d2 damage) plus your Strength, and does an additional amount of magic damage equal to your highest mental ability modifier. Your familiar ends up in the opponent's square, does not provoke for the movement of being thrown, and may attack from that point on with cover to the creature's whose square it is in.
You may also teleport your familiar to your side as a move action, as long as you are within 100 ft. If you have Quick Draw this is a free action.
If your familiar is holding a charge, you may instead make a ranged touch attack when throwing your familiar. Your familiar does not damage, but discharges the touch attack.
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