24-Hour Gym (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
24-Hour GymEdit
Price: | 1,200 gp |
---|---|
Body Slot: | -- |
Caster Level: | 4th |
Aura: | Faint Transmutation |
Activation: | Use-activated |
Weight: | 3 |
Never skip leg day.
This item looks like an iron skeleton key. The key can be used to magically create a doorway to a small pocket dimension which consists of a fully equipped weightlifting gym, appropriately sized for the creature holding the key. To activate the item, the keyholder must approach a vertical surface large enough to feasibly admit them (such as a rock, a wall, or even a tree trunk of sufficient diameter), specify which daily workout routine they have to complete, and push the key into the flat surface. A glowing door appears (light equivalent to a torch), with a doorknob and a loaded and bent barbell inscribed on the upper half of the door. The door locks from the inside automatically, but can be opened from the outside with a DC 22 Open Lock check.
Inside, the room acts as a fully equipped weightlifting and conditioning gym complete with barbells, dumbbells, ropes, machines, etc. It even contains a shower, a sauna, and enough protein for one meal. All of the items inside function normally, and appear clean and ready to use when the door is created. The room is brightly lit with overhead continual flames and kept at a comfortable 65 degrees Fahrenheit, perfect for working out. There is no time limit for an occupant, and the door vanishes as soon as the occupant leaves. Any items left inside the gym reappear outside when the user leaves. Should the surface on which the door exists be damaged or destroyed, the occupant and the key appear in the closest available square, possibly creating a very socially awkward situation. Though the gym is technically a pocket dimension, occupants are not considered having left the plane they were on when they enter the 24-Hour Gym. This means, for example, that spells limited to one plane still function normally on an occupant.
If used to perform a standard weightlifting or conditioning routine of at least 45 minutes, the user gains a +2 circumstance bonus to Strength and Constitution checks until they next sleep.
Prerequisites: Craft Wondrous Item, create food and water, rope trick, crafter must have a Strength score of at least 14.
Cost to Create: 600 gp, 48 EXP, 2 days.
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items